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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TiM_XM916 | ||||||||
| 27 | 19 | 4 | +8 | 83, better than 94% at Level 2 | 1.32, better than 99% at Level 2 | |||
| 23 | 19 | 9 | +4 | 92, better than 96% at Level 3 | 1.07, better than 89% at Level 3 | |||
| 21 | 19 | 4 | +2 | 73, better than 60% at Level 2 | 1.03, better than 90% at Level 2 | |||
| 23 | 24 | 10 | -1 | 103, better than 99% at Level 3 | 1.03, better than 86% at Level 3 | |||
| 17 | 21 | 7 | -4 | 74, better than 63% at Level 2 | 0.77, better than 31% at Level 2 | |||
| team_Stefkee00712 | ||||||||
| 23 | 21 | 6 | +2 | 89, better than 96% at Level 3 | 1.08, better than 90% at Level 3 | |||
| 21 | 22 | 6 | -1 | 93, better than 97% at Level 3 | 0.99, better than 76% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TiM_XM916 | |||
| 277, better than 99% at Level 2 | 9, better than 78% at Level 2 | 10 | |
| 49, better than 39% at Level 3 | 12, better than 90% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 24 |
| 9 |
| -2 |
| 73, better than 57% at Level 2 |
| 0.98, better than 80% at Level 2 |
| 17 | 21 | 6 | -4 | 69, better than 36% at Level 2 | 0.86, better than 51% at Level 2 |
| 18 | 25 | 7 | -7 | 80, better than 87% at Level 2 | 0.75, better than 27% at Level 2 |
| 18 |
| 94, better than 63% at Level 2 | 7, better than 68% at Level 2 | 8 |
| 80, better than 53% at Level 3 | 19, better than 99% at Level 3 | 22 |
| 197, better than 93% at Level 2 | 3, better than 44% at Level 2 | 7 |
| team_Stefkee00712 | |||
|---|---|---|---|
| 122, better than 71% at Level 3 | 6, better than 64% at Level 3 | 11 | |
| 152, better than 82% at Level 3 | 10, better than 83% at Level 3 | 11 | |
| 152, better than 84% at Level 2 | 7, better than 68% at Level 2 | 5 | |
| 13, better than 27% at Level 2 | 8, better than 73% at Level 2 | 5 | |
| 53, better than 44% at Level 2 | 3, better than 44% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.