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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dal_zazu7 | ||||||||
| 15 | 15 | 4 | 0 | 84, better than 65% at Level 9 | 0.98, better than 29% at Level 9 | |||
| 14 | 17 | 3 | -3 | 83, better than 61% at Level 8 | 0.85, better than 4% at Level 8 | |||
| 14 | 17 | 6 | -3 | 80, better than 37% at Level 7 | 0.85, better than 7% at Level 7 | |||
| 12 | 16 | 1 | -4 | 66, better than 5% at Level 6 | 0.78, better than 4% at Level 6 | |||
| 5 | 18 | 4 | -13 | 43, better than 1% at Level 9 | 0.32, better than 1% at Level 9 | |||
| team_ksenox9913 | ||||||||
| 25 | 13 | 2 | +12 | 115, better than 99% at Level 8 | 1.74, better than 99% at Level 8 | |||
| 22 | 8 | 3 | +14 | 110, better than 99% at Level 8 | 1.73, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dal_zazu7 | |||
| 65, better than 32% at Level 9 | 3, better than 27% at Level 9 | 5 | |
| 8, better than 10% at Level 8 | 11 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 11 |
| 2 |
| +7 |
| 91, better than 89% at Level 8 |
| 1.41, better than 98% at Level 8 |
| 9 | 14 | 6 | -5 | 70, better than 8% at Level 7 | 0.74, better than 3% at Level 7 |
| 9 | 15 | 3 | -6 | 54, better than 1% at Level 8 | 0.61, better than 1% at Level 8 |
| 14 |
| 110, better than 69% at Level 7 | 7, better than 63% at Level 7 | 7 |
| 36, better than 28% at Level 6 | 5, better than 51% at Level 6 | 5 |
| 7, better than 7% at Level 9 | 3, better than 27% at Level 9 | 6 |
| team_ksenox9913 | |||
|---|---|---|---|
| 28, better than 17% at Level 8 | 1, better than 18% at Level 8 | 5 | |
| 143, better than 82% at Level 8 | 14, better than 95% at Level 8 | 16 | |
| 48, better than 27% at Level 8 | 4, better than 37% at Level 8 | 10 | |
| 80, better than 50% at Level 7 | 3, better than 33% at Level 7 | 9 | |
| 4, better than 8% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.