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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_28th16 | ||||||||
| 33 | 28 | 16 | +5 | 125, better than 99% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 26 | 27 | 4 | -1 | 81, better than 47% at Level 9 | 1.04, better than 51% at Level 9 | |||
| 26 | 26 | 4 | 0 | 82, better than 55% at Level 8 | 1.01, better than 46% at Level 8 | |||
| Taylorgang9Level 3Steam profile of Taylorgang9 (opens in a new tab) | 23 | 26 | 4 | -3 | 56, better than 7% at Level 3 | 0.88, better than 34% at Level 3 | ||
| 15 | 26 | 3 | -11 | 50, better than 3% at Level 3 | 0.60, better than 4% at Level 3 | |||
| team_MatyoZo19 | ||||||||
| 41 | 21 | 12 | +20 | 127, better than 99% at Level 10 | 1.77, better than 99% at Level 10 | |||
| 31 | 30 | 8 | +1 | 92, better than 91% at Level 8 | 1.09, better than 74% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_28th16 | |||
| 161, better than 44% at Level 10 | 6, better than 24% at Level 10 | 11 | |
| 103, better than 29% at Level 9 | 4, better than 20% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 26 |
| 6 |
| -2 |
| 80, better than 46% at Level 8 |
| 0.90, better than 14% at Level 8 |
| 21 | 25 | 9 | -4 | 66 | 0.85 |
| 12 | 23 | 4 | -11 | 40 | 0.57 |
| 3 |
| 188, better than 63% at Level 8 | 7, better than 35% at Level 8 | 16 |
| Taylorgang9Level 3Steam profile of Taylorgang9 (opens in a new tab) | 297, better than 96% at Level 3 | 7, better than 61% at Level 3 | 15 |
|---|
| 3, better than 21% at Level 3 | 9, better than 70% at Level 3 | 8 |
| team_MatyoZo19 | |||
|---|---|---|---|
| 238, better than 71% at Level 10 | 31, better than 98% at Level 10 | 33 | |
| 269, better than 86% at Level 8 | 14, better than 66% at Level 8 | 13 | |
| 164, better than 55% at Level 8 | 5, better than 27% at Level 8 | 10 | |
| 65 | 9 | 13 | |
| 70 | 2 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.