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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_vladone-13 | ||||||||
| 19 | 10 | 3 | +9 | 88, better than 97% at Level 2 | 1.47, better than 99% at Level 2 | |||
| 17 | 12 | 3 | +5 | 76, better than 71% at Level 2 | 1.26, better than 99% at Level 2 | |||
| 15 | 16 | 6 | -1 | 104, better than 99% at Level 4 | 0.97, better than 58% at Level 4 | |||
| 15 | 16 | 5 | -1 | 85 | 0.91 | |||
| 10 | 14 | 10 | -4 | 79 | 0.69 | |||
| team_Aliwm6 | ||||||||
| 19 | 14 | 5 | +5 | 91, better than 98% at Level 1 | 1.45, better than 99% at Level 1 | |||
| 9 | 8 | 0 | +1 | 40, better than 1% at Level 3 | 0.99, better than 77% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_vladone-13 | |||
| 103, better than 84% at Level 2 | 7, better than 83% at Level 2 | 9 | |
| 28, better than 39% at Level 2 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 8 |
| -1 |
| 89, better than 97% at Level 2 |
| 0.97, better than 78% at Level 2 |
| 14 | 17 | 6 | -3 | 79, better than 81% at Level 2 | 0.95, better than 72% at Level 2 |
| kaczka0607Level 2Steam profile of kaczka0607 (opens in a new tab) | 11 | 17 | 7 | -6 | 72, better than 48% at Level 2 | 0.63, better than 10% at Level 2 |
|---|
| 6 |
| 13, better than 27% at Level 4 | 5, better than 65% at Level 4 | 8 |
| 0 | 3 | 9 |
| 178 | 3 | 10 |
| team_Aliwm6 | |||
|---|---|---|---|
| 19, better than 39% at Level 1 | 14, better than 99% at Level 1 | 10 | |
| 16, better than 28% at Level 3 | 7, better than 85% at Level 3 | 7 | |
| 0, better than 1% at Level 2 | 6, better than 77% at Level 2 | 6 | |
| 0, better than 1% at Level 2 | 2, better than 44% at Level 2 | 2 | |
| kaczka0607Level 2Steam profile of kaczka0607 (opens in a new tab) | 0, better than 1% at Level 2 | 1, better than 35% at Level 2 | 1 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.