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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_n1njaw10 | ||||||||
| 22 | 13 | 3 | +9 | 97, better than 96% at Level 9 | 1.48, better than 99% at Level 9 | |||
| 14 | 17 | 4 | -3 | 62, better than 1% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 15 | 20 | 5 | -5 | 79, better than 43% at Level 8 | 0.80, better than 2% at Level 8 | |||
| 12 | 18 | 2 | -6 | 70, better than 6% at Level 10 | 0.64, better than 1% at Level 10 | |||
| 7 | 17 | 1 | -10 | 41, better than 1% at Level 9 | 0.52, better than 1% at Level 9 | |||
| team_yslcryptid13 | ||||||||
| 22 | 11 | 10 | +11 | 101, better than 97% at Level 8 | 1.53, better than 99% at Level 8 | |||
| 22 | 13 | 3 | +9 | 92, better than 88% at Level 10 | 1.36, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_n1njaw10 | |||
| 2, better than 6% at Level 9 | 5, better than 35% at Level 9 | 7 | |
| 19, better than 11% at Level 9 | 11, better than 77% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 4 |
| 0 |
| 76, better than 27% at Level 10 |
| 1.03, better than 43% at Level 10 |
| 12 | 14 | 6 | -2 | 58, better than 1% at Level 7 | 0.96, better than 30% at Level 7 |
| 12 | 16 | 8 | -4 | 67, better than 4% at Level 9 | 0.74, better than 1% at Level 9 |
| 15 |
| 38, better than 20% at Level 8 | 5, better than 39% at Level 8 | 9 |
| 50, better than 19% at Level 10 | 2, better than 15% at Level 10 | 8 |
| 55, better than 24% at Level 9 | 11, better than 77% at Level 9 | 15 |
| team_yslcryptid13 | |||
|---|---|---|---|
| 171, better than 85% at Level 8 | 14, better than 92% at Level 8 | 18 | |
| 103, better than 44% at Level 10 | 5, better than 32% at Level 10 | 5 | |
| 59, better than 22% at Level 10 | 4, better than 25% at Level 10 | 2 | |
| 64, better than 36% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 74, better than 33% at Level 9 | 17, better than 96% at Level 9 | 19 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.