Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_qypsaq3 | ||||||||
| 11 | 14 | 3 | -3 | 65, better than 17% at Level 3 | 0.89, better than 39% at Level 3 | |||
| 11 | 13 | 2 | -2 | 87, better than 85% at Level 5 | 0.87, better than 15% at Level 5 | |||
| 8 | 13 | 2 | -5 | 54, better than 1% at Level 5 | 0.57, better than 1% at Level 5 | |||
| 7 | 14 | 2 | -7 | 59, better than 2% at Level 5 | 0.54, better than 1% at Level 5 | |||
| 6 | 15 | 4 | -9 | 59, better than 2% at Level 4 | 0.40, better than 1% at Level 4 | |||
| team_Ala_113 | ||||||||
| 22 | 6 | 4 | +16 | 116, better than 99% at Level 4 | 2.35, better than 99% at Level 4 | |||
| 18 | 10 | 3 | +8 | 122, better than 99% at Level 6 | 1.68, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_qypsaq3 | |||
| 112, better than 92% at Level 3 | 2, better than 49% at Level 3 | 3 | |
| 41, better than 42% at Level 5 | 2, better than 35% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 5 |
| 3 |
| +7 |
| 75, better than 67% at Level 2 |
| 1.30, better than 99% at Level 2 |
| 9 | 11 | 9 | -2 | 77, better than 40% at Level 5 | 0.76, better than 4% at Level 5 |
| 8 | 11 | 7 | -3 | 65, better than 5% at Level 5 | 0.71, better than 3% at Level 5 |
| 1 |
| 0, better than 1% at Level 5 | 8, better than 89% at Level 5 | 8 |
| 12, better than 22% at Level 5 | 6, better than 75% at Level 5 | 5 |
| 29, better than 41% at Level 4 | 0, better than 1% at Level 4 | 3 |
| team_Ala_113 | |||
|---|---|---|---|
| 50, better than 57% at Level 4 | 10, better than 97% at Level 4 | 9 | |
| 109, better than 85% at Level 6 | 3, better than 41% at Level 6 | 4 | |
| 138, better than 97% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 9, better than 20% at Level 5 | 2, better than 35% at Level 5 | 1 | |
| 112, better than 89% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.