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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Rrem_Tirona13 | ||||||||
| 36 | 10 | 7 | +26 | 174, better than 99% at Level 10 | 2.96, better than 99% at Level 10 | |||
| 17 | 16 | 5 | +1 | 84, better than 88% at Level 3 | 1.02, better than 84% at Level 3 | |||
| 14 | 14 | 3 | 0 | 67, better than 6% at Level 6 | 0.92, better than 23% at Level 6 | |||
| 9 | 13 | 4 | -4 | 49 | 0.78 | |||
| 7 | 16 | 12 | -9 | 64, better than 17% at Level 3 | 0.51, better than 1% at Level 3 | |||
| team_Resuark7 | ||||||||
| 18 | 16 | 3 | +2 | 98, better than 96% at Level 8 | 1.15, better than 86% at Level 8 | |||
| 16 | 16 | 5 | 0 | 82, better than 55% at Level 8 | 1.06, better than 65% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Rrem_Tirona13 | |||
| 190, better than 93% at Level 10 | 3, better than 22% at Level 10 | 10 | |
| 93, better than 74% at Level 3 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 7 |
| -2 |
| 77, better than 60% at Level 3 |
| 0.92, better than 56% at Level 3 |
| 10 | 16 | 3 | -6 | 75, better than 25% at Level 6 | 0.64, better than 1% at Level 6 |
| 10 | 19 | 7 | -9 | 69, better than 24% at Level 3 | 0.52, better than 1% at Level 3 |
| 5 |
| 152, better than 90% at Level 6 | 9, better than 82% at Level 6 | 15 |
| 22 | 0 | 1 |
| 199, better than 99% at Level 3 | 9, better than 91% at Level 3 | 9 |
| team_Resuark7 | |||
|---|---|---|---|
| 47, better than 27% at Level 8 | 7, better than 61% at Level 8 | 12 | |
| 50, better than 29% at Level 8 | 23, better than 99% at Level 8 | 23 | |
| 0, better than 1% at Level 3 | 12, better than 97% at Level 3 | 12 | |
| 61, better than 44% at Level 6 | 2, better than 27% at Level 6 | 5 | |
| 48, better than 47% at Level 3 | 7, better than 83% at Level 3 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.