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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ibr4z13 | ||||||||
| 21 | 10 | 2 | +11 | 137, better than 99% at Level 9 | 1.87, better than 99% at Level 9 | |||
| 14 | 8 | 5 | +6 | 100, better than 97% at Level 8 | 1.29, better than 96% at Level 8 | |||
| 13 | 9 | 4 | +4 | 82, better than 54% at Level 9 | 1.15, better than 82% at Level 9 | |||
| NatrizimLevel 8Steam profile of Natrizim (opens in a new tab) | 10 | 10 | 4 | 0 | 61, better than 1% at Level 8 | 1.01, better than 44% at Level 8 | ||
| 10 | 13 | 2 | -3 | 68, better than 5% at Level 7 | 0.75, better than 3% at Level 7 | |||
| team_9micee3 | ||||||||
| 18 | 12 | 0 | +6 | 117 | 1.51 | |||
| 15 | 14 | 3 | +1 | 105, better than 99% at Level 8 | 1.03, better than 53% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ibr4z13 | |||
| 202, better than 99% at Level 9 | 1, better than 15% at Level 9 | 4 | |
| 221, better than 99% at Level 8 | 2, better than 25% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 13 |
| 2 |
| -5 |
| 55, better than 1% at Level 7 |
| 0.68, better than 1% at Level 7 |
| 4 | 15 | 2 | -11 | 38 | 0.26 |
| 4 | 16 | 4 | -12 | 47, better than 1% at Level 8 | 0.21, better than 1% at Level 8 |
| 3 |
| 155, better than 95% at Level 9 | 2, better than 22% at Level 9 | 6 |
| NatrizimLevel 8Steam profile of Natrizim (opens in a new tab) | 143, better than 93% at Level 8 | 3, better than 34% at Level 8 | 5 |
|---|
| 0, better than 1% at Level 7 | 2, better than 28% at Level 7 | 5 |
| team_9micee3 | |||
|---|---|---|---|
| 0 | 0 | 3 | |
| 40, better than 29% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 22, better than 21% at Level 7 | 2, better than 28% at Level 7 | 1 | |
| 54 | 3 | 3 | |
| 11, better than 13% at Level 8 | 0, better than 1% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.