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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_riskmeisterr13 | ||||||||
| 23 | 14 | 5 | +9 | 120, better than 99% at Level 7 | 1.51, better than 99% at Level 7 | |||
| 19 | 14 | 5 | +5 | 98 | 1.23 | |||
| 19 | 18 | 5 | +1 | 93 | 1.08 | |||
| 13 | 15 | 5 | -2 | 62, better than 2% at Level 8 | 0.86, better than 5% at Level 8 | |||
| 8 | 12 | 5 | -4 | 45, better than 1% at Level 6 | 0.75, better than 3% at Level 6 | |||
| team_BOEV01_X0M9K9 | ||||||||
| 21 | 17 | 4 | +4 | 101, better than 96% at Level 9 | 1.30, better than 95% at Level 9 | |||
| 18 | 17 | 5 | +1 | 80, better than 39% at Level 7 | 1.03, better than 51% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_riskmeisterr13 | |||
| 221, better than 97% at Level 7 | 2, better than 23% at Level 7 | 4 | |
| 91 | 1 | 4 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 15 |
| 0 |
| 0 |
| 71, better than 12% at Level 6 |
| 0.94, better than 28% at Level 6 |
| 13 | 17 | 4 | -4 | 72, better than 16% at Level 6 | 0.73, better than 2% at Level 6 |
| 5 | 17 | 3 | -12 | 42, better than 1% at Level 9 | 0.40, better than 1% at Level 9 |
| 19 |
| 4 |
| 7 |
| 93, better than 50% at Level 8 | 10, better than 77% at Level 8 | 11 |
| 92, better than 58% at Level 6 | 6, better than 56% at Level 6 | 10 |
| team_BOEV01_X0M9K9 | |||
|---|---|---|---|
| 21, better than 12% at Level 9 | 7, better than 52% at Level 9 | 7 | |
| 67, better than 39% at Level 7 | 12, better than 89% at Level 7 | 13 | |
| 65, better than 43% at Level 6 | 2, better than 26% at Level 6 | 6 | |
| 127, better than 76% at Level 6 | 7, better than 63% at Level 6 | 13 | |
| 51, better than 23% at Level 9 | 4, better than 30% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.