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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_c0nfig13 | ||||||||
| 29 | 8 | 5 | +21 | 148, better than 99% at Level 10 | 2.22, better than 99% at Level 10 | |||
| 14 | 12 | 4 | +2 | 77, better than 24% at Level 10 | 1.03, better than 44% at Level 10 | |||
| 13 | 13 | 4 | 0 | 66, better than 2% at Level 10 | 0.95, better than 16% at Level 10 | |||
| 12 | 13 | 4 | -1 | 66, better than 2% at Level 10 | 0.90, better than 7% at Level 10 | |||
| 11 | 12 | 6 | -1 | 62, better than 1% at Level 10 | 0.82, better than 1% at Level 10 | |||
| team_JlgTcbP3CH7 | ||||||||
| 17 | 16 | 2 | +1 | 76, better than 21% at Level 10 | 1.22, better than 91% at Level 10 | |||
| 12 | 14 | 9 | -2 | 75, better than 16% at Level 10 | 0.89, better than 5% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_c0nfig13 | |||
| 91, better than 45% at Level 10 | 13, better than 92% at Level 10 | 15 | |
| 166, better than 86% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 13 |
| 6 |
| -2 |
| 75, better than 19% at Level 10 |
| 0.83, better than 1% at Level 10 |
| 9 | 18 | 6 | -9 | 75, better than 18% at Level 10 | 0.57, better than 1% at Level 10 |
| 8 | 19 | 3 | -11 | 54, better than 1% at Level 10 | 0.43, better than 1% at Level 10 |
| 0 |
| 104, better than 53% at Level 10 | 4, better than 29% at Level 10 | 5 |
| 221, better than 97% at Level 10 | 1, better than 12% at Level 10 | 2 |
| 99, better than 50% at Level 10 | 6, better than 45% at Level 10 | 9 |
| team_JlgTcbP3CH7 | |||
|---|---|---|---|
| 44, better than 19% at Level 10 | 2, better than 16% at Level 10 | 6 | |
| 86, better than 42% at Level 10 | 8, better than 62% at Level 10 | 12 | |
| 406, better than 99% at Level 10 | 5, better than 37% at Level 10 | 7 | |
| 82, better than 39% at Level 10 | 3, better than 22% at Level 10 | 4 | |
| 15, better than 9% at Level 10 | 12, better than 88% at Level 10 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.