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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ZB_SIZOFEREN10 | ||||||||
| 19 | 16 | 8 | +3 | 102, better than 99% at Level 4 | 1.32, better than 97% at Level 4 | |||
| 17 | 15 | 3 | +2 | 73, better than 38% at Level 4 | 1.00, better than 67% at Level 4 | |||
| 15 | 19 | 5 | -4 | 72, better than 18% at Level 5 | 0.91, better than 30% at Level 5 | |||
| 13 | 18 | 3 | -5 | 58, better than 1% at Level 4 | 0.80, better than 10% at Level 4 | |||
| 10 | 20 | 5 | -10 | 47, better than 1% at Level 6 | 0.60, better than 1% at Level 6 | |||
| team_Burasky13 | ||||||||
| 27 | 14 | 5 | +13 | 110, better than 99% at Level 4 | 1.73, better than 99% at Level 4 | |||
| 19 | 12 | 5 | +7 | 93, better than 95% at Level 5 | 1.33, better than 98% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ZB_SIZOFEREN10 | |||
| 225, better than 99% at Level 4 | 14, better than 95% at Level 4 | 12 | |
| 24, better than 31% at Level 4 | 1, better than 29% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 15 |
| 4 |
| +3 |
| 77, better than 43% at Level 5 |
| 1.17, better than 94% at Level 5 |
| 16 | 15 | 5 | +1 | 70, better than 13% at Level 5 | 0.92, better than 31% at Level 5 |
| 8 | 18 | 11 | -10 | 55, better than 1% at Level 6 | 0.47, better than 1% at Level 6 |
| 1 |
| 76, better than 51% at Level 5 | 3, better than 35% at Level 5 | 6 |
| 2, better than 21% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 171, better than 89% at Level 6 | 7, better than 59% at Level 6 | 7 |
| team_Burasky13 | |||
|---|---|---|---|
| 0, better than 1% at Level 4 | 19, better than 99% at Level 4 | 24 | |
| 33, better than 28% at Level 5 | 6, better than 56% at Level 5 | 15 | |
| 0, better than 1% at Level 5 | 8, better than 69% at Level 5 | 8 | |
| 204, better than 96% at Level 5 | 6, better than 56% at Level 5 | 16 | |
| 223, better than 97% at Level 6 | 5, better than 45% at Level 6 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.