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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TeddyBrioni3 | ||||||||
| 13 | 15 | 1 | -2 | 71 | 0.98 | |||
| 11 | 15 | 2 | -4 | 89 | 0.77 | |||
| 6 | 13 | 2 | -7 | 49, better than 6% at Level 1 | 0.54, better than 7% at Level 1 | |||
| 9 | 16 | 7 | -7 | 70, better than 41% at Level 2 | 0.51, better than 1% at Level 2 | |||
| 6 | 16 | 4 | -10 | 57, better than 20% at Level 1 | 0.35, better than 1% at Level 1 | |||
| team_HYPE_SUPPORT13 | ||||||||
| 20 | 8 | 6 | +12 | 133, better than 99% at Level 2 | 2.00, better than 99% at Level 2 | |||
| DonLucezarLevel 2Steam profile of DonLucezar (opens in a new tab) | 19 | 6 | 1 | +13 | 81, better than 91% at Level 2 | 1.90, better than 99% at Level 2 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TeddyBrioni3 | |||
| 129 | 2 | 3 | |
| 0 | 0 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 11 |
| 5 |
| +3 |
| 101, better than 99% at Level 1 |
| 1.20, better than 99% at Level 1 |
| 11 | 10 | 4 | +1 | 73, better than 73% at Level 1 | 0.99, better than 88% at Level 1 |
| 10 | 10 | 3 | 0 | 78, better than 86% at Level 1 | 0.87, better than 70% at Level 1 |
| 103, better than 93% at Level 1 |
| 5, better than 78% at Level 1 |
| 8 |
| 5, better than 26% at Level 2 | 6, better than 84% at Level 2 | 7 |
| 44, better than 61% at Level 1 | 0, better than 1% at Level 1 | 0 |
| team_HYPE_SUPPORT13 | |||
|---|---|---|---|
| 140, better than 97% at Level 2 | 4, better than 68% at Level 2 | 7 | |
| DonLucezarLevel 2Steam profile of DonLucezar (opens in a new tab) | 91, better than 86% at Level 2 | 9, better than 96% at Level 2 | 10 |
| 41, better than 59% at Level 1 | 1, better than 38% at Level 1 | 5 | |
| 57, better than 71% at Level 1 | 3, better than 60% at Level 1 | 9 | |
| 4, better than 30% at Level 1 | 0, better than 1% at Level 1 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.