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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_denixziommm13 | ||||||||
| 21 | 11 | 4 | +10 | 96, better than 95% at Level 9 | 1.68, better than 98% at Level 9 | |||
| 19 | 10 | 7 | +9 | 106, better than 96% at Level 9 | 1.66, better than 98% at Level 9 | |||
| 15 | 13 | 6 | +2 | 102 | 1.25 | |||
| 16 | 13 | 5 | +3 | 98, better than 96% at Level 9 | 1.23, better than 92% at Level 9 | |||
| 7 | 12 | 6 | -5 | 45, better than 1% at Level 9 | 0.66, better than 1% at Level 9 | |||
| team_LebWa5695 | ||||||||
| 16 | 16 | 5 | 0 | 108, better than 97% at Level 9 | 0.99, better than 37% at Level 9 | |||
| 14 | 14 | 4 | 0 | 80, better than 45% at Level 9 | 0.99, better than 36% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_denixziommm13 | |||
| 124, better than 77% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 35, better than 20% at Level 9 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 16 |
| 4 |
| -6 |
| 70, better than 5% at Level 10 |
| 0.65, better than 1% at Level 10 |
| 10 | 16 | 2 | -6 | 61, better than 1% at Level 9 | 0.59, better than 1% at Level 9 |
| 9 | 16 | 2 | -7 | 52, better than 1% at Level 8 | 0.57, better than 1% at Level 8 |
| 13 |
| 100 | 0 | 5 |
| 109, better than 68% at Level 9 | 9, better than 80% at Level 9 | 16 |
| 41, better than 23% at Level 9 | 0, better than 1% at Level 9 | 0 |
| team_LebWa5695 | |||
|---|---|---|---|
| 2, better than 6% at Level 9 | 10, better than 86% at Level 9 | 7 | |
| 98, better than 61% at Level 9 | 6, better than 55% at Level 9 | 6 | |
| 134, better than 79% at Level 10 | 2, better than 18% at Level 10 | 2 | |
| 1, better than 5% at Level 9 | 1, better than 14% at Level 9 | 2 | |
| 143, better than 88% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.