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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__BGB9 | ||||||||
| 20 | 16 | 3 | +4 | 84, better than 70% at Level 9 | 1.22, better than 91% at Level 9 | |||
| 17 | 15 | 0 | +2 | 84, better than 71% at Level 9 | 1.04, better than 60% at Level 9 | |||
| 16 | 19 | 5 | -3 | 86, better than 76% at Level 8 | 0.96, better than 33% at Level 8 | |||
| 16 | 17 | 3 | -1 | 86, better than 76% at Level 9 | 0.93, better than 19% at Level 9 | |||
| 7 | 18 | 4 | -11 | 47, better than 1% at Level 9 | 0.41, better than 1% at Level 9 | |||
| team_zeborN13 | ||||||||
| 20 | 13 | 15 | +7 | 119, better than 99% at Level 10 | 1.25, better than 91% at Level 10 | |||
| 19 | 16 | 7 | +3 | 88, better than 83% at Level 8 | 1.18, better than 85% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__BGB9 | |||
| 134, better than 69% at Level 9 | 2, better than 18% at Level 9 | 8 | |
| 128, better than 65% at Level 9 | 14, better than 92% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 76, better than 29% at Level 8 |
| 1.09, better than 74% at Level 8 |
| 16 | 16 | 5 | 0 | 72, better than 12% at Level 9 | 1.07, better than 69% at Level 9 |
| 13 | 15 | 5 | -2 | 65, better than 2% at Level 8 | 0.83, better than 4% at Level 8 |
| 19 |
| 20, better than 14% at Level 8 | 8, better than 64% at Level 8 | 6 |
| 16, better than 11% at Level 9 | 1, better than 13% at Level 9 | 6 |
| 167, better than 83% at Level 9 | 8, better than 60% at Level 9 | 10 |
| team_zeborN13 | |||
|---|---|---|---|
| 268, better than 99% at Level 10 | 11, better than 77% at Level 10 | 14 | |
| 76, better than 40% at Level 8 | 3, better than 26% at Level 8 | 7 | |
| 63, better than 33% at Level 8 | 2, better than 20% at Level 8 | 5 | |
| 223, better than 96% at Level 9 | 2, better than 18% at Level 9 | 9 | |
| 62, better than 32% at Level 8 | 5, better than 40% at Level 8 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.