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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_snickyyy13 | ||||||||
| 30 | 13 | 5 | +17 | 142, better than 99% at Level 10 | 2.03, better than 99% at Level 10 | |||
| 16 | 13 | 5 | +3 | 90, better than 88% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 15 | 12 | 5 | +3 | 59, better than 1% at Level 10 | 1.07, better than 59% at Level 10 | |||
| 11 | 10 | 10 | +1 | 75, better than 16% at Level 10 | 0.90, better than 6% at Level 10 | |||
| 12 | 15 | 11 | -3 | 79, better than 32% at Level 10 | 0.79, better than 1% at Level 10 | |||
| team_sar1xxx7 | ||||||||
| 16 | 16 | 4 | 0 | 84, better than 63% at Level 10 | 0.98, better than 26% at Level 10 | |||
| 16 | 16 | 5 | 0 | 76, better than 22% at Level 10 | 0.95, better than 16% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_snickyyy13 | |||
| 45, better than 19% at Level 10 | 7, better than 49% at Level 10 | 15 | |
| 140, better than 73% at Level 10 | 16 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 6 |
| -3 |
| 76, better than 30% at Level 9 |
| 0.88, better than 9% at Level 9 |
| 9 | 18 | 5 | -9 | 57, better than 1% at Level 10 | 0.54, better than 1% at Level 10 |
| 8 | 17 | 5 | -9 | 67, better than 3% at Level 10 | 0.54, better than 1% at Level 10 |
| 19 |
| 0, better than 1% at Level 10 | 8, better than 57% at Level 10 | 15 |
| 42, better than 17% at Level 10 | 9, better than 65% at Level 10 | 13 |
| 236, better than 98% at Level 10 | 10, better than 72% at Level 10 | 12 |
| team_sar1xxx7 | |||
|---|---|---|---|
| 48, better than 20% at Level 10 | 4, better than 27% at Level 10 | 7 | |
| 59, better than 25% at Level 10 | 1, better than 11% at Level 10 | 7 | |
| 109, better than 60% at Level 9 | 3, better than 23% at Level 9 | 9 | |
| 36, better than 15% at Level 10 | 10, better than 72% at Level 10 | 10 | |
| 38, better than 16% at Level 10 | 3, better than 21% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.