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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ximmy13 | ||||||||
| 25 | 13 | 3 | +12 | 98, better than 96% at Level 10 | 1.97, better than 99% at Level 10 | |||
| 18 | 11 | 10 | +7 | 88, better than 80% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 17 | 13 | 8 | +4 | 99, better than 96% at Level 10 | 1.21, better than 87% at Level 10 | |||
| 16 | 14 | 12 | +2 | 108, better than 99% at Level 10 | 1.19, better than 84% at Level 10 | |||
| 13 | 15 | 4 | -2 | 62, better than 1% at Level 9 | 0.81, better than 3% at Level 9 | |||
| team_KukyN_8 | ||||||||
| 17 | 17 | 4 | 0 | 107, better than 99% at Level 9 | 1.03, better than 55% at Level 9 | |||
| 16 | 18 | 5 | -2 | 101, better than 97% at Level 9 | 0.92, better than 18% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ximmy13 | |||
| 0, better than 1% at Level 10 | 7, better than 51% at Level 10 | 11 | |
| 2, better than 6% at Level 9 | 13, better than 91% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 6 |
| -3 |
| 79, better than 34% at Level 10 |
| 0.80, better than 1% at Level 10 |
| 11 | 18 | 4 | -7 | 60, better than 1% at Level 9 | 0.64, better than 1% at Level 9 |
| 7 | 19 | 3 | -12 | 41, better than 1% at Level 9 | 0.38, better than 1% at Level 9 |
| 20 |
| 90, better than 42% at Level 10 | 8, better than 59% at Level 10 | 15 |
| 271, better than 99% at Level 10 | 1, better than 11% at Level 10 | 3 |
| 106, better than 56% at Level 9 | 10, better than 77% at Level 9 | 10 |
| team_KukyN_8 | |||
|---|---|---|---|
| 107, better than 57% at Level 9 | 14, better than 94% at Level 9 | 12 | |
| 119, better than 64% at Level 9 | 10, better than 77% at Level 9 | 12 | |
| 149, better than 76% at Level 10 | 15, better than 95% at Level 10 | 9 | |
| 38, better than 19% at Level 9 | 13, better than 91% at Level 9 | 22 | |
| 26, better than 14% at Level 9 | 5, better than 39% at Level 9 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.