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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_etonepredel13 | ||||||||
| 28 | 19 | 7 | +9 | 102, better than 98% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 24 | 19 | 7 | +5 | 101, better than 97% at Level 9 | 1.31, better than 96% at Level 9 | |||
| 22 | 20 | 4 | +2 | 63, better than 2% at Level 9 | 1.11, better than 74% at Level 9 | |||
| 18 | 21 | 9 | -3 | 77, better than 34% at Level 8 | 0.88, better than 11% at Level 8 | |||
| 15 | 21 | 8 | -6 | 57, better than 1% at Level 9 | 0.76, better than 1% at Level 9 | |||
| team_c0Id66616 | ||||||||
| 24 | 18 | 7 | +6 | 91, better than 86% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 24 | 22 | 4 | +2 | 89, better than 83% at Level 9 | 1.15, better than 80% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_etonepredel13 | |||
| 143, better than 54% at Level 9 | 6, better than 33% at Level 9 | 5 | |
| 111, better than 40% at Level 9 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 26 |
| 5 |
| -4 |
| 82, better than 62% at Level 9 |
| 0.90, better than 15% at Level 9 |
| 13 | 19 | 4 | -6 | 51, better than 1% at Level 8 | 0.72, better than 1% at Level 8 |
| 17 | 25 | 5 | -8 | 69, better than 4% at Level 8 | 0.70, better than 1% at Level 8 |
| 21 |
| 38, better than 15% at Level 9 | 8, better than 45% at Level 9 | 11 |
| 40, better than 18% at Level 8 | 15, better than 84% at Level 8 | 11 |
| 274, better than 94% at Level 9 | 20, better than 95% at Level 9 | 28 |
| team_c0Id66616 | |||
|---|---|---|---|
| 135, better than 51% at Level 9 | 4, better than 23% at Level 9 | 6 | |
| 151, better than 58% at Level 9 | 6, better than 33% at Level 9 | 14 | |
| 155, better than 60% at Level 9 | 1, better than 12% at Level 9 | 3 | |
| 103, better than 41% at Level 8 | 9, better than 55% at Level 8 | 19 | |
| 68, better than 27% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.