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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_p1p66619 | ||||||||
| 33 | 25 | 12 | +8 | 102, better than 96% at Level 9 | 1.24, better than 94% at Level 9 | |||
| 28 | 25 | 14 | +3 | 83, better than 58% at Level 8 | 1.17, better than 88% at Level 8 | |||
| 33 | 28 | 6 | +5 | 85, better than 68% at Level 9 | 1.17, better than 85% at Level 9 | |||
| 27 | 26 | 15 | +1 | 95, better than 94% at Level 7 | 1.10, better than 71% at Level 7 | |||
| 22 | 22 | 6 | 0 | 67, better than 3% at Level 9 | 0.93, better than 17% at Level 9 | |||
| team_WALLBANG216 | ||||||||
| 36 | 25 | 4 | +11 | 107, better than 99% at Level 10 | 1.52, better than 99% at Level 10 | |||
| 35 | 28 | 10 | +7 | 102 | 1.26 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_p1p66619 | |||
| 33, better than 12% at Level 9 | 14, better than 66% at Level 9 | 19 | |
| 287, better than 90% at Level 8 | 14, better than 69% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 31 |
| 11 |
| -10 |
| 69, better than 6% at Level 7 |
| 0.71, better than 2% at Level 7 |
| 20 | 32 | 8 | -12 | 71, better than 8% at Level 8 | 0.61, better than 1% at Level 8 |
| 14 | 29 | 9 | -15 | 47, better than 1% at Level 9 | 0.56, better than 1% at Level 9 |
| 13 |
| 14, better than 8% at Level 9 | 10, better than 47% at Level 9 | 16 |
| 515, better than 99% at Level 7 | 21, better than 93% at Level 7 | 25 |
| 9, better than 7% at Level 9 | 24, better than 95% at Level 9 | 38 |
| team_WALLBANG216 | |||
|---|---|---|---|
| 151, better than 42% at Level 10 | 20, better than 85% at Level 10 | 23 | |
| 183 | 6 | 7 | |
| 142, better than 52% at Level 7 | 12, better than 64% at Level 7 | 4 | |
| 254, better than 83% at Level 8 | 13, better than 65% at Level 8 | 10 | |
| 110, better than 32% at Level 9 | 2, better than 14% at Level 9 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.