Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Swa1den3 | ||||||||
| 14 | 14 | 5 | 0 | 102, better than 99% at Level 2 | 1.20, better than 99% at Level 2 | |||
| 13 | 16 | 0 | -3 | 76 | 0.86 | |||
| 7 | 14 | 2 | -7 | 49, better than 3% at Level 3 | 0.50, better than 1% at Level 3 | |||
| 5 | 12 | 2 | -7 | 49 | 0.50 | |||
| 4 | 15 | 2 | -11 | 43 | 0.26 | |||
| team_d3adnear13 | ||||||||
| XpolmlepXLevel 3Steam profile of XpolmlepX (opens in a new tab) | 22 | 8 | 4 | +14 | 137, better than 99% at Level 3 | 2.25, better than 99% at Level 3 | ||
| 15 | 8 | 0 | +7 | 89, better than 97% at Level 2 | 1.52, better than 99% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Swa1den3 | |||
| 141, better than 98% at Level 2 | 3, better than 57% at Level 2 | 6 | |
| 32 | 4 | 8 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 9 |
| 5 |
| +4 |
| 94 |
| 1.29 |
| 11 | 8 | 2 | +3 | 53, better than 5% at Level 3 | 1.16, better than 95% at Level 3 |
| 10 | 10 | 5 | 0 | 73, better than 40% at Level 3 | 0.97, better than 72% at Level 3 |
| 64, better than 69% at Level 3 |
| 5, better than 77% at Level 3 |
| 5 |
| 197 | 4 | 10 |
| 37 | 5 | 9 |
| team_d3adnear13 | |||
|---|---|---|---|
| XpolmlepXLevel 3Steam profile of XpolmlepX (opens in a new tab) | 22, better than 35% at Level 3 | 5, better than 77% at Level 3 | 8 |
| 148, better than 99% at Level 2 | 3, better than 57% at Level 2 | 9 | |
| 135 | 4 | 9 | |
| 0, better than 1% at Level 3 | 12, better than 99% at Level 3 | 6 | |
| 73, better than 75% at Level 3 | 16, better than 99% at Level 3 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.