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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team___5mile_7 | ||||||||
| 18 | 16 | 1 | +2 | 71, better than 7% at Level 9 | 1.15, better than 83% at Level 9 | |||
| 15 | 15 | 5 | 0 | 82, better than 56% at Level 9 | 1.06, better than 56% at Level 9 | |||
| 11 | 16 | 7 | -5 | 93, better than 92% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 13 | 17 | 1 | -4 | 58, better than 1% at Level 9 | 0.72, better than 1% at Level 9 | |||
| 5 | 17 | 6 | -12 | 45, better than 1% at Level 9 | 0.33, better than 1% at Level 9 | |||
| team_djibs13 | ||||||||
| 18 | 8 | 2 | +10 | 73, better than 13% at Level 8 | 1.45, better than 99% at Level 8 | |||
| 18 | 12 | 7 | +6 | 99, better than 95% at Level 10 | 1.25, better than 92% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team___5mile_7 | |||
| 59, better than 30% at Level 9 | 0, better than 1% at Level 9 | 6 | |
| 0, better than 1% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 4 |
| +4 |
| 94, better than 92% at Level 7 |
| 1.11, better than 73% at Level 7 |
| 14 | 13 | 6 | +1 | 73, better than 12% at Level 9 | 1.02, better than 43% at Level 9 |
| 13 | 15 | 7 | -2 | 88, better than 80% at Level 8 | 0.83, better than 4% at Level 8 |
| 7 |
| 361, better than 99% at Level 8 | 9, better than 76% at Level 8 | 11 |
| 0, better than 1% at Level 9 | 3, better than 25% at Level 9 | 7 |
| 7, better than 8% at Level 9 | 4, better than 32% at Level 9 | 11 |
| team_djibs13 | |||
|---|---|---|---|
| 7, better than 11% at Level 8 | 1, better than 16% at Level 8 | 4 | |
| 96, better than 48% at Level 10 | 9, better than 70% at Level 10 | 14 | |
| 152, better than 88% at Level 7 | 5, better than 48% at Level 7 | 11 | |
| 256, better than 99% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 69, better than 40% at Level 8 | 4, better than 36% at Level 8 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.