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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AxXdX13 | ||||||||
| 24 | 15 | 3 | +9 | 93, better than 93% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 19 | 17 | 5 | +2 | 93, better than 87% at Level 9 | 1.16, better than 77% at Level 9 | |||
| 19 | 15 | 0 | +4 | 86, better than 70% at Level 10 | 1.15, better than 78% at Level 10 | |||
| 17 | 17 | 6 | 0 | 87, better than 72% at Level 10 | 0.96, better than 27% at Level 10 | |||
| 12 | 15 | 6 | -3 | 69, better than 6% at Level 10 | 0.95, better than 25% at Level 10 | |||
| team_xH3KO10 | ||||||||
| 18 | 20 | 2 | -2 | 69, better than 8% at Level 10 | 1.01, better than 43% at Level 10 | |||
| 16 | 19 | 8 | -3 | 96, better than 91% at Level 9 | 0.95, better than 27% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AxXdX13 | |||
| 39, better than 27% at Level 8 | 11, better than 87% at Level 8 | 15 | |
| 17, better than 14% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 7 |
| -3 |
| 80, better than 44% at Level 10 |
| 0.90, better than 10% at Level 10 |
| 15 | 18 | 3 | -3 | 64, better than 1% at Level 8 | 0.87, better than 6% at Level 8 |
| 15 | 16 | 2 | -1 | 72, better than 12% at Level 8 | 0.84, better than 4% at Level 8 |
| 0 |
| 0, better than 1% at Level 10 | 7, better than 57% at Level 10 | 12 |
| 115, better than 66% at Level 10 | 0, better than 1% at Level 10 | 3 |
| 130, better than 74% at Level 10 | 11, better than 84% at Level 10 | 15 |
| team_xH3KO10 | |||
|---|---|---|---|
| 101, better than 57% at Level 10 | 15, better than 96% at Level 10 | 10 | |
| 64, better than 38% at Level 9 | 11, better than 86% at Level 9 | 11 | |
| 61, better than 32% at Level 10 | 6, better than 49% at Level 10 | 12 | |
| 3, better than 11% at Level 8 | 8, better than 71% at Level 8 | 6 | |
| 71, better than 46% at Level 8 | 0, better than 1% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.