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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Mike_DIck13 | ||||||||
| 21 | 7 | 6 | +14 | 136, better than 99% at Level 4 | 1.99, better than 99% at Level 4 | |||
| 16 | 7 | 3 | +9 | 105 | 1.51 | |||
| 12 | 8 | 5 | +4 | 84 | 1.22 | |||
| 12 | 9 | 0 | +3 | 73, better than 18% at Level 5 | 1.17, better than 94% at Level 5 | |||
| 9 | 11 | 5 | -2 | 54, better than 1% at Level 5 | 0.80, better than 5% at Level 5 | |||
| team_loredan4ik3 | ||||||||
| 11 | 14 | 2 | -3 | 60, better than 17% at Level 2 | 1.00, better than 84% at Level 2 | |||
| 11 | 13 | 1 | -2 | 82, better than 73% at Level 4 | 0.80, better than 10% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Mike_DIck13 | |||
| 156, better than 99% at Level 4 | 4, better than 60% at Level 4 | 11 | |
| 74 | 3 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 4 |
| -5 |
| 74, better than 42% at Level 4 |
| 0.61, better than 1% at Level 4 |
| 7 | 14 | 1 | -7 | 38, better than 1% at Level 5 | 0.50, better than 1% at Level 5 |
| thejko1Level 5Steam profile of thejko1 (opens in a new tab) | 4 | 16 | 5 | -12 | 49, better than 1% at Level 5 | 0.21, better than 1% at Level 5 |
|---|
| 51 |
| 2 |
| 5 |
| 43, better than 42% at Level 5 | 7, better than 80% at Level 5 | 17 |
| 63, better than 59% at Level 5 | 7, better than 80% at Level 5 | 11 |
| team_loredan4ik3 | |||
|---|---|---|---|
| 37, better than 50% at Level 2 | 15, better than 99% at Level 2 | 20 | |
| 0, better than 1% at Level 4 | 4, better than 60% at Level 4 | 6 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 0, better than 1% at Level 5 | 2, better than 32% at Level 5 | 4 | |
| thejko1Level 5Steam profile of thejko1 (opens in a new tab) | 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 4 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.