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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_slowweek-13 | ||||||||
| 23 | 14 | 6 | +9 | 101, better than 97% at Level 10 | 1.53, better than 99% at Level 10 | |||
| 18 | 13 | 2 | +5 | 77, better than 30% at Level 10 | 1.16, better than 81% at Level 10 | |||
| 19 | 16 | 8 | +3 | 93, better than 91% at Level 10 | 1.14, better than 78% at Level 10 | |||
| 15 | 16 | 3 | -1 | 77, better than 31% at Level 10 | 0.92, better than 13% at Level 10 | |||
| 8 | 17 | 4 | -9 | 47, better than 1% at Level 10 | 0.53, better than 1% at Level 10 | |||
| team_8kfull10 | ||||||||
| 20 | 16 | 2 | +4 | 87, better than 73% at Level 10 | 1.10, better than 67% at Level 10 | |||
| 17 | 14 | 5 | +3 | 75, better than 24% at Level 9 | 1.09, better than 72% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_slowweek-13 | |||
| 52, better than 19% at Level 10 | 7, better than 46% at Level 10 | 12 | |
| 0, better than 1% at Level 10 | 12 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 18 |
| 7 |
| 0 |
| 94, better than 92% at Level 10 |
| 1.06, better than 52% at Level 10 |
| 12 | 19 | 4 | -7 | 57, better than 1% at Level 10 | 0.75, better than 1% at Level 10 |
| 9 | 17 | 3 | -8 | 49, better than 1% at Level 10 | 0.57, better than 1% at Level 10 |
| 17 |
| 91, better than 38% at Level 10 | 2, better than 15% at Level 10 | 4 |
| 126, better than 57% at Level 10 | 6, better than 39% at Level 10 | 7 |
| 40, better than 15% at Level 10 | 6, better than 39% at Level 10 | 7 |
| team_8kfull10 | |||
|---|---|---|---|
| 23, better than 10% at Level 10 | 6, better than 39% at Level 10 | 10 | |
| 52, better than 23% at Level 9 | 6, better than 42% at Level 9 | 7 | |
| 73, better than 29% at Level 10 | 4, better than 25% at Level 10 | 10 | |
| 216, better than 92% at Level 10 | 1, better than 11% at Level 10 | 8 | |
| 71, better than 28% at Level 10 | 0, better than 1% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.