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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_A1z1kz13 | ||||||||
| 21 | 10 | 3 | +11 | 109, better than 99% at Level 3 | 1.77, better than 99% at Level 3 | |||
| Kolya022–Steam profile of Kolya022 (opens in a new tab) | 21 | 13 | 5 | +8 | 113 | 1.61 | ||
| 17 | 12 | 3 | +5 | 96 | 1.38 | |||
| 12 | 11 | 6 | +1 | 80 | 0.96 | |||
| 7 | 13 | 2 | -6 | 48, better than 4% at Level 3 | 0.60, better than 5% at Level 3 | |||
| team_Nakent0t6 | ||||||||
| TOKA1EVV–Steam profile of TOKA1EVV (opens in a new tab) | 16 | 17 | 2 | -1 | 83 | 1.19 | ||
| Nakent0tLevel 6Steam profile of Nakent0t (opens in a new tab) | 16 | 15 | 4 | +1 | 90, better than 93% at Level 6 | 1.09, better than 74% at Level 6 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_A1z1kz13 | |||
| 94, better than 84% at Level 3 | 3, better than 54% at Level 3 | 15 | |
| Kolya022–Steam profile of Kolya022 (opens in a new tab) | 85 | 6 | 10 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 4 |
| -4 |
| 81, better than 53% at Level 5 |
| 0.78, better than 5% at Level 5 |
| XyrxisLevel 4Steam profile of Xyrxis (opens in a new tab) | 11 | 16 | 5 | -5 | 74, better than 38% at Level 4 | 0.73, better than 5% at Level 4 |
|---|
| 3 | 16 | 2 | -13 | 21 | 0.26 |
| 7 |
| 0 |
| 11 |
| 131 | 3 | 8 |
| 0, better than 1% at Level 3 | 10, better than 96% at Level 3 | 11 |
| team_Nakent0t6 | |||
|---|---|---|---|
| TOKA1EVV–Steam profile of TOKA1EVV (opens in a new tab) | 3 | 0 | 0 |
| Nakent0tLevel 6Steam profile of Nakent0t (opens in a new tab) | 27, better than 31% at Level 6 | 7, better than 79% at Level 6 | 8 |
| 12, better than 24% at Level 5 | 4, better than 56% at Level 5 | 8 | |
| XyrxisLevel 4Steam profile of Xyrxis (opens in a new tab) | 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 19 | 0 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.