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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__Ager10 | ||||||||
| 28 | 16 | 6 | +12 | 125, better than 99% at Level 7 | 1.64, better than 99% at Level 7 | |||
| 12 | 17 | 2 | -5 | 52, better than 4% at Level 3 | 0.72, better than 11% at Level 3 | |||
| 13 | 18 | 5 | -5 | 71, better than 12% at Level 6 | 0.70, better than 1% at Level 6 | |||
| 9 | 21 | 3 | -12 | 52, better than 1% at Level 6 | 0.45, better than 1% at Level 6 | |||
| 8 | 20 | 2 | -12 | 36, better than 1% at Level 5 | 0.42, better than 1% at Level 5 | |||
| team_vukzera13 | ||||||||
| 25 | 14 | 7 | +11 | 120, better than 99% at Level 5 | 1.58, better than 99% at Level 5 | |||
| 19 | 13 | 4 | +6 | 83, better than 70% at Level 5 | 1.22, better than 96% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__Ager10 | |||
| 63, better than 34% at Level 7 | 14, better than 91% at Level 7 | 13 | |
| 78, better than 61% at Level 3 | 2, better than 42% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 12 |
| 3 |
| +6 |
| 83, better than 62% at Level 6 |
| 1.22, better than 93% at Level 6 |
| 16 | 15 | 5 | +1 | 74, better than 20% at Level 7 | 0.92, better than 16% at Level 7 |
| 14 | 16 | 4 | -2 | 52, better than 1% at Level 4 | 0.88, better than 25% at Level 4 |
| 1 |
| 5, better than 12% at Level 6 | 4, better than 36% at Level 6 | 7 |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 1 |
| 0, better than 1% at Level 5 | 1, better than 21% at Level 5 | 4 |
| team_vukzera13 | |||
|---|---|---|---|
| 2, better than 13% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 191, better than 95% at Level 5 | 12, better than 88% at Level 5 | 16 | |
| 70, better than 42% at Level 6 | 1, better than 19% at Level 6 | 4 | |
| 54, better than 29% at Level 7 | 5, better than 39% at Level 7 | 16 | |
| 2, better than 20% at Level 4 | 0, better than 1% at Level 4 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.