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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-shon13 | ||||||||
| 18 | 13 | 3 | +5 | 67, better than 4% at Level 8 | 1.18, better than 89% at Level 8 | |||
| 17 | 14 | 6 | +3 | 91, better than 88% at Level 7 | 1.10, better than 71% at Level 7 | |||
| 17 | 16 | 3 | +1 | 81, better than 47% at Level 8 | 1.03, better than 52% at Level 8 | |||
| 17 | 18 | 7 | -1 | 83, better than 58% at Level 9 | 0.95, better than 23% at Level 9 | |||
| 13 | 16 | 8 | -3 | 75, better than 23% at Level 8 | 0.80, better than 2% at Level 8 | |||
| team_WaSSeLLAAAAA9 | ||||||||
| 22 | 15 | 4 | +7 | 106, better than 99% at Level 8 | 1.31, better than 96% at Level 8 | |||
| 21 | 15 | 7 | +6 | 111, better than 99% at Level 8 | 1.30, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-shon13 | |||
| 105, better than 56% at Level 8 | 11, better than 79% at Level 8 | 13 | |
| 1, better than 7% at Level 7 | 2, better than 21% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 3 |
| -4 |
| 60, better than 1% at Level 8 |
| 0.79, better than 2% at Level 8 |
| 13 | 17 | 5 | -4 | 71, better than 9% at Level 7 | 0.79, better than 4% at Level 7 |
| 8 | 18 | 6 | -10 | 51, better than 1% at Level 8 | 0.53, better than 1% at Level 8 |
| 5 |
| 0, better than 1% at Level 8 | 5, better than 37% at Level 8 | 10 |
| 33, better than 14% at Level 9 | 12, better than 81% at Level 9 | 17 |
| 185, better than 91% at Level 8 | 20, better than 99% at Level 8 | 20 |
| team_WaSSeLLAAAAA9 | |||
|---|---|---|---|
| 194, better than 93% at Level 8 | 13, better than 88% at Level 8 | 7 | |
| 195, better than 93% at Level 8 | 7, better than 52% at Level 8 | 10 | |
| 104, better than 55% at Level 8 | 6, better than 44% at Level 8 | 5 | |
| 61, better than 34% at Level 7 | 5, better than 41% at Level 7 | 3 | |
| 67, better than 33% at Level 8 | 9, better than 67% at Level 8 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.