Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_tet5u7 | ||||||||
| 20 | 16 | 3 | +4 | 92 | 1.23 | |||
| 15 | 17 | 4 | -2 | 85 | 0.92 | |||
| 13 | 18 | 8 | -5 | 94 | 0.71 | |||
| 14 | 19 | 2 | -5 | 73 | 0.68 | |||
| N4ch0s_Level 3Steam profile of N4ch0s_ (opens in a new tab) | 0 | 5 | 0 | -5 | 9, better than 1% at Level 3 | 0.61, better than 6% at Level 3 | ||
| team_Sanses45213 | ||||||||
| 27 | 13 | 2 | +14 | 122, better than 99% at Level 5 | 1.85, better than 99% at Level 5 | |||
| 19 | 18 | 11 | +1 | 116, better than 99% at Level 5 | 1.14, better than 86% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_tet5u7 | |||
| 18 | 0 | 0 | |
| 7 | 4 | 1 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 11 |
| 6 |
| +4 |
| 79, better than 76% at Level 3 |
| 1.02, better than 86% at Level 3 |
| 11 | 10 | 6 | +1 | 76, better than 72% at Level 2 | 1.01, better than 87% at Level 2 |
| dunchi9Level 3Steam profile of dunchi9 (opens in a new tab) | 15 | 16 | 1 | -1 | 66, better than 19% at Level 3 | 0.94, better than 64% at Level 3 |
|---|
| 42 |
| 3 |
| 4 |
| 0 | 0 | 3 |
| N4ch0s_Level 3Steam profile of N4ch0s_ (opens in a new tab) | 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 0 |
|---|
| team_Sanses45213 | |||
|---|---|---|---|
| 85, better than 74% at Level 5 | 5, better than 63% at Level 5 | 6 | |
| 102, better than 83% at Level 5 | 1, better than 28% at Level 5 | 6 | |
| 37, better than 45% at Level 3 | 4, better than 61% at Level 3 | 10 | |
| 158, better than 98% at Level 2 | 0, better than 1% at Level 2 | 1 | |
| dunchi9Level 3Steam profile of dunchi9 (opens in a new tab) | 0, better than 1% at Level 3 | 1, better than 34% at Level 3 | 2 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.