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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_tazikzirdan16 | ||||||||
| 28 | 23 | 4 | +5 | 100, better than 96% at Level 8 | 1.18, better than 85% at Level 8 | |||
| 27 | 20 | 5 | +7 | 94 | 1.18 | |||
| 22 | 23 | 3 | -1 | 77, better than 49% at Level 5 | 0.98, better than 58% at Level 5 | |||
| 17 | 19 | 5 | -2 | 62, better than 28% at Level 2 | 0.87, better than 55% at Level 2 | |||
| 17 | 25 | 5 | -8 | 62 | 0.76 | |||
| team_Ium1n0us14 | ||||||||
| 35 | 18 | 4 | +17 | 116, better than 99% at Level 6 | 1.63, better than 99% at Level 6 | |||
| 21 | 22 | 7 | -1 | 80, better than 54% at Level 6 | 0.90, better than 13% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_tazikzirdan16 | |||
| 9, better than 10% at Level 8 | 3, better than 21% at Level 8 | 6 | |
| 26 | 1 | 7 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 22 |
| 6 |
| -4 |
| 63 |
| 0.80 |
| 20 | 26 | 7 | -6 | 87, better than 89% at Level 4 | 0.76, better than 5% at Level 4 |
| Nurzh3k–Steam profile of Nurzh3k (opens in a new tab) | 15 | 23 | 5 | -8 | 58 | 0.71 |
|---|
| 103, better than 53% at Level 5 |
| 1, better than 21% at Level 5 |
| 4 |
| 41, better than 38% at Level 2 | 2, better than 37% at Level 2 | 3 |
| 36 | 5 | 6 |
| team_Ium1n0us14 | |||
|---|---|---|---|
| 31, better than 21% at Level 6 | 4, better than 32% at Level 6 | 12 | |
| 53, better than 28% at Level 6 | 1, better than 19% at Level 6 | 6 | |
| ssp0nge–Steam profile of ssp0nge (opens in a new tab) | 81 | 12 | 28 |
| 47, better than 37% at Level 4 | 6, better than 54% at Level 4 | 11 | |
| Nurzh3k–Steam profile of Nurzh3k (opens in a new tab) | 50 | 6 | 14 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.