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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Hitmanos1013 | ||||||||
| 20 | 11 | 5 | +9 | 100, better than 98% at Level 3 | 1.55, better than 99% at Level 3 | |||
| 22 | 14 | 5 | +8 | 118, better than 99% at Level 4 | 1.45, better than 99% at Level 4 | |||
| 20 | 13 | 4 | +7 | 97, better than 97% at Level 5 | 1.32, better than 98% at Level 5 | |||
| 12 | 11 | 5 | +1 | 70, better than 24% at Level 4 | 0.96, better than 49% at Level 4 | |||
| 10 | 14 | 6 | -4 | 65, better than 17% at Level 3 | 0.72, better than 11% at Level 3 | |||
| team_snaxiu7 | ||||||||
| 20 | 15 | 4 | +5 | 99, better than 97% at Level 4 | 1.36, better than 99% at Level 4 | |||
| 12 | 16 | 5 | -4 | 69, better than 23% at Level 3 | 0.84, better than 28% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Hitmanos1013 | |||
| 34, better than 39% at Level 3 | 2, better than 44% at Level 3 | 6 | |
| 120, better than 87% at Level 4 | 14 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 4 |
| -5 |
| 64, better than 5% at Level 4 |
| 0.68, better than 1% at Level 4 |
| 11 | 19 | 6 | -8 | 66, better than 8% at Level 4 | 0.67, better than 1% at Level 4 |
| 9 | 18 | 6 | -9 | 63, better than 4% at Level 4 | 0.49, better than 1% at Level 4 |
| 20 |
| 149, better than 92% at Level 5 | 2, better than 29% at Level 5 | 3 |
| 34, better than 38% at Level 4 | 5, better than 60% at Level 4 | 5 |
| 68, better than 61% at Level 3 | 2, better than 44% at Level 3 | 5 |
| team_snaxiu7 | |||
|---|---|---|---|
| 0, better than 1% at Level 4 | 7, better than 75% at Level 4 | 11 | |
| 44, better than 46% at Level 3 | 8, better than 86% at Level 3 | 11 | |
| 55, better than 52% at Level 4 | 4, better than 52% at Level 4 | 6 | |
| 0, better than 1% at Level 4 | 2, better than 36% at Level 4 | 6 | |
| 47, better than 47% at Level 4 | 3, better than 44% at Level 4 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.