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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_UZl5 | ||||||||
| 19 | 15 | 4 | +4 | 116, better than 99% at Level 10 | 1.47, better than 98% at Level 10 | |||
| 15 | 12 | 1 | +3 | 86, better than 71% at Level 9 | 1.23, better than 92% at Level 9 | |||
| 11 | 13 | 0 | -2 | 74, better than 17% at Level 9 | 0.83, better than 4% at Level 9 | |||
| 10 | 14 | 1 | -4 | 55, better than 1% at Level 10 | 0.74, better than 1% at Level 10 | |||
| 6 | 14 | 5 | -8 | 52, better than 1% at Level 10 | 0.49, better than 1% at Level 10 | |||
| team_boulevard13 | ||||||||
| 17 | 10 | 4 | +7 | 97, better than 94% at Level 10 | 1.51, better than 99% at Level 10 | |||
| 17 | 13 | 2 | +4 | 72, better than 9% at Level 10 | 1.31, better than 94% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_UZl5 | |||
| 0, better than 1% at Level 10 | 5, better than 41% at Level 10 | 3 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 11 |
| 5 |
| +4 |
| 80, better than 39% at Level 10 |
| 1.30, better than 94% at Level 10 |
| 12 | 13 | 9 | -1 | 91, better than 89% at Level 9 | 0.91, better than 14% at Level 9 |
| 7 | 15 | 3 | -8 | 53, better than 1% at Level 10 | 0.62, better than 1% at Level 10 |
| 1 |
| 0, better than 1% at Level 9 | 1, better than 14% at Level 9 | 6 |
| 0, better than 1% at Level 10 | 3, better than 24% at Level 10 | 6 |
| 28, better than 14% at Level 10 | 2, better than 18% at Level 10 | 5 |
| team_boulevard13 | |||
|---|---|---|---|
| 26, better than 13% at Level 10 | 6, better than 51% at Level 10 | 8 | |
| 18, better than 10% at Level 10 | 1, better than 12% at Level 10 | 7 | |
| 154, better than 88% at Level 10 | 4, better than 32% at Level 10 | 10 | |
| 76, better than 45% at Level 9 | 6, better than 55% at Level 9 | 11 | |
| 0, better than 1% at Level 10 | 3, better than 24% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.