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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Jasqver13 | ||||||||
| 25 | 9 | 5 | +16 | 129 | 1.81 | |||
| 19 | 12 | 3 | +7 | 95 | 1.27 | |||
| 16 | 14 | 3 | +2 | 68 | 1.12 | |||
| 13 | 15 | 6 | -2 | 79, better than 45% at Level 7 | 0.86, better than 6% at Level 7 | |||
| 10 | 16 | 4 | -6 | 62 | 0.76 | |||
| team_dipt7 | ||||||||
| 20 | 14 | 1 | +6 | 83, better than 65% at Level 6 | 1.31, better than 96% at Level 6 | |||
| 14 | 16 | 3 | -2 | 74, better than 19% at Level 6 | 1.01, better than 53% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Jasqver13 | |||
| 74 | 1 | 7 | |
| 6 | 0 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 5 |
| -4 |
| 92, better than 94% at Level 7 |
| 0.78, better than 1% at Level 7 |
| 10 | 15 | 7 | -5 | 72, better than 12% at Level 6 | 0.71, better than 1% at Level 6 |
| 5 | 19 | 3 | -14 | 32, better than 1% at Level 6 | 0.28, better than 1% at Level 6 |
| 53 |
| 5 |
| 2 |
| 71, better than 46% at Level 7 | 0, better than 1% at Level 7 | 0 |
| 86 | 3 | 9 |
| team_dipt7 | |||
|---|---|---|---|
| 0, better than 1% at Level 6 | 2, better than 27% at Level 6 | 5 | |
| 40, better than 31% at Level 6 | 5, better than 52% at Level 6 | 9 | |
| 4, better than 11% at Level 7 | 4, better than 40% at Level 7 | 8 | |
| 160, better than 92% at Level 6 | 4, better than 43% at Level 6 | 4 | |
| 48, better than 36% at Level 6 | 0, better than 1% at Level 6 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.