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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Mentol1713 | ||||||||
| 22 | 12 | 5 | +10 | 127, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 21 | 13 | 6 | +8 | 91, better than 90% at Level 10 | 1.60, better than 99% at Level 10 | |||
| 14 | 13 | 2 | +1 | 64, better than 1% at Level 10 | 1.10, better than 72% at Level 10 | |||
| 12 | 16 | 8 | -4 | 79, better than 32% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 9 | 13 | 4 | -4 | 46, better than 1% at Level 10 | 0.66, better than 1% at Level 10 | |||
| team_ufi_1537 | ||||||||
| 19 | 16 | 3 | +3 | 101, better than 96% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 14 | 15 | 3 | -1 | 70, better than 5% at Level 10 | 1.08, better than 63% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Mentol1713 | |||
| 167, better than 86% at Level 10 | 3, better than 22% at Level 10 | 9 | |
| 67, better than 31% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 0 |
| -3 |
| 65, better than 1% at Level 10 |
| 0.82, better than 1% at Level 10 |
| 11 | 17 | 5 | -6 | 63, better than 1% at Level 10 | 0.79, better than 1% at Level 10 |
| 11 | 15 | 5 | -4 | 73, better than 10% at Level 10 | 0.78, better than 1% at Level 10 |
| 3 |
| 29, better than 13% at Level 10 | 0, better than 1% at Level 10 | 0 |
| 3, better than 6% at Level 10 | 2, better than 16% at Level 10 | 1 |
| 104, better than 53% at Level 10 | 6, better than 45% at Level 10 | 6 |
| team_ufi_1537 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 1, better than 12% at Level 10 | 7 | |
| 186, better than 92% at Level 10 | 4, better than 29% at Level 10 | 4 | |
| 29, better than 13% at Level 10 | 2, better than 16% at Level 10 | 2 | |
| 0, better than 1% at Level 10 | 2, better than 16% at Level 10 | 1 | |
| 9, better than 7% at Level 10 | 5, better than 37% at Level 10 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.