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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_boociga13 | ||||||||
| 25 | 16 | 8 | +9 | 106, better than 99% at Level 10 | 1.43, better than 98% at Level 10 | |||
| 22 | 17 | 3 | +5 | 90, better than 87% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 18 | 17 | 5 | +1 | 73, better than 14% at Level 9 | 1.03, better than 49% at Level 9 | |||
| 17 | 17 | 7 | 0 | 82, better than 53% at Level 10 | 1.00, better than 33% at Level 10 | |||
| sillioneeLevel 5Steam profile of sillionee (opens in a new tab) | 13 | 18 | 8 | -5 | 70, better than 12% at Level 5 | 0.71, better than 2% at Level 5 | ||
| team_Kuznitsov11 | ||||||||
| 26 | 17 | 4 | +9 | 106 | 1.41 | |||
| 15 | 16 | 3 | -1 | 62 | 0.96 | |||
| 16 | 21 | 6 | -5 | |||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_boociga13 | |||
| 193, better than 84% at Level 10 | 9, better than 58% at Level 10 | 19 | |
| 18, better than 11% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 80 |
| 0.80 |
| 14 | 20 | 6 | -6 | 63, better than 1% at Level 9 | 0.72, better than 1% at Level 9 |
| 14 | 22 | 6 | -8 | 70 | 0.65 |
| 5 |
| 96, better than 43% at Level 9 | 1, better than 13% at Level 9 | 2 |
| 160, better than 71% at Level 10 | 3, better than 19% at Level 10 | 9 |
| sillioneeLevel 5Steam profile of sillionee (opens in a new tab) | 88, better than 56% at Level 5 | 0, better than 1% at Level 5 | 2 |
|---|
| team_Kuznitsov11 | |||
|---|---|---|---|
| 95 | 6 | 11 | |
| 25 | 3 | 12 | |
| 158 | 17 | 32 | |
| 96, better than 43% at Level 9 | 6, better than 40% at Level 9 | 7 | |
| 98 | 0 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.