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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kostebeq10 | ||||||||
| 20 | 17 | 5 | +3 | 97, better than 99% at Level 2 | 1.27, better than 99% at Level 2 | |||
| 19 | 16 | 2 | +3 | 68, better than 44% at Level 2 | 1.01, better than 88% at Level 2 | |||
| 18 | 19 | 10 | -1 | 104, better than 99% at Level 3 | 1.00, better than 74% at Level 3 | |||
| 13 | 21 | 6 | -8 | 67, better than 47% at Level 1 | 0.59, better than 10% at Level 1 | |||
| 9 | 17 | 3 | -8 | 44, better than 3% at Level 2 | 0.59, better than 6% at Level 2 | |||
| team_1PrinceAl13 | ||||||||
| 28 | 13 | 8 | +15 | 126, better than 99% at Level 2 | 1.85, better than 99% at Level 2 | |||
| 22 | 14 | 6 | +8 | 103, better than 99% at Level 2 | 1.37, better than 99% at Level 2 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kostebeq10 | |||
| 229, better than 99% at Level 2 | 4, better than 55% at Level 2 | 12 | |
| 31, better than 38% at Level 2 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 6 |
| +2 |
| 90, better than 99% at Level 1 |
| 1.23, better than 99% at Level 1 |
| 16 | 18 | 5 | -2 | 78, better than 78% at Level 2 | 0.89, better than 61% at Level 2 |
| 6 | 18 | 3 | -12 | 37, better than 1% at Level 2 | 0.42, better than 1% at Level 2 |
| 3 |
| 162, better than 92% at Level 3 | 1, better than 35% at Level 3 | 9 |
| 94, better than 76% at Level 1 | 19, better than 99% at Level 1 | 19 |
| 0, better than 1% at Level 2 | 7, better than 76% at Level 2 | 9 |
| team_1PrinceAl13 | |||
|---|---|---|---|
| 73, better than 61% at Level 2 | 8, better than 81% at Level 2 | 15 | |
| 74, better than 61% at Level 2 | 0, better than 1% at Level 2 | 0 | |
| 82, better than 71% at Level 1 | 7, better than 77% at Level 1 | 12 | |
| 59, better than 53% at Level 2 | 3, better than 48% at Level 2 | 11 | |
| 11, better than 28% at Level 2 | 0, better than 1% at Level 2 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.