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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-Moise9 | ||||||||
| 20 | 16 | 2 | +4 | 95, better than 96% at Level 6 | 1.33, better than 98% at Level 6 | |||
| 20 | 17 | 5 | +3 | 91, better than 90% at Level 8 | 1.24, better than 94% at Level 8 | |||
| 16 | 20 | 2 | -4 | 76, better than 36% at Level 5 | 0.76, better than 4% at Level 5 | |||
| 13 | 17 | 3 | -4 | 58, better than 2% at Level 6 | 0.76, better than 3% at Level 6 | |||
| 13 | 18 | 11 | -5 | 96, better than 95% at Level 7 | 0.70, better than 2% at Level 7 | |||
| team_yetmishh13 | ||||||||
| 21 | 14 | 4 | +7 | 90, better than 91% at Level 4 | 1.38, better than 99% at Level 4 | |||
| 23 | 16 | 5 | +7 | 115, better than 99% at Level 10 | 1.36, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-Moise9 | |||
| 41, better than 29% at Level 6 | 4, better than 40% at Level 6 | 12 | |
| 15, better than 13% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 8 |
| -1 |
| 86, better than 71% at Level 7 |
| 0.95, better than 26% at Level 7 |
| 14 | 18 | 7 | -4 | 73, better than 21% at Level 6 | 0.81, better than 5% at Level 6 |
| 13 | 16 | 8 | -3 | 64, better than 16% at Level 3 | 0.80, better than 18% at Level 3 |
| 8 |
| 100, better than 67% at Level 5 | 3, better than 36% at Level 5 | 8 |
| 0, better than 1% at Level 6 | 2, better than 26% at Level 6 | 6 |
| 107, better than 62% at Level 7 | 8, better than 67% at Level 7 | 8 |
| team_yetmishh13 | |||
|---|---|---|---|
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 6 | |
| 70, better than 29% at Level 10 | 3, better than 20% at Level 10 | 9 | |
| 19, better than 17% at Level 7 | 14, better than 95% at Level 7 | 19 | |
| 31, better than 25% at Level 6 | 5, better than 48% at Level 6 | 9 | |
| 159, better than 93% at Level 3 | 2, better than 43% at Level 3 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.