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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Qwist1ss16 | ||||||||
| 33 | 19 | 5 | +14 | 117, better than 99% at Level 10 | 1.53, better than 99% at Level 10 | |||
| 27 | 20 | 6 | +7 | 95, better than 94% at Level 7 | 1.33, better than 97% at Level 7 | |||
| 23 | 18 | 1 | +5 | 80, better than 44% at Level 9 | 1.11, better than 73% at Level 9 | |||
| 18 | 21 | 8 | -3 | 77, better than 35% at Level 9 | 0.88, better than 9% at Level 9 | |||
| 16 | 18 | 7 | -2 | 71, better than 8% at Level 8 | 0.85, better than 4% at Level 8 | |||
| team_TRAXOMASTER13 | ||||||||
| 25 | 22 | 6 | +3 | 83, better than 55% at Level 7 | 1.18, better than 87% at Level 7 | |||
| 25 | 23 | 6 | +2 | 94, better than 92% at Level 10 | 1.05, better than 52% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Qwist1ss16 | |||
| 282, better than 94% at Level 10 | 20, better than 94% at Level 10 | 18 | |
| 8, better than 12% at Level 7 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 22 |
| 4 |
| -2 |
| 72, better than 9% at Level 10 |
| 0.97, better than 24% at Level 10 |
| 16 | 23 | 8 | -7 | 71, better than 7% at Level 9 | 0.77, better than 1% at Level 9 |
| 10 | 28 | 4 | -18 | 57, better than 2% at Level 6 | 0.38, better than 1% at Level 6 |
| 3 |
| 173, better than 67% at Level 9 | 3, better than 19% at Level 9 | 6 |
| 85, better than 30% at Level 9 | 2, better than 15% at Level 9 | 7 |
| 115, better than 47% at Level 8 | 1, better than 14% at Level 8 | 4 |
| team_TRAXOMASTER13 | |||
|---|---|---|---|
| 53, better than 25% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 242, better than 86% at Level 10 | 1, better than 10% at Level 10 | 1 | |
| 90, better than 28% at Level 10 | 11, better than 59% at Level 10 | 13 | |
| 214, better than 82% at Level 9 | 0, better than 1% at Level 9 | 8 | |
| 72, better than 37% at Level 6 | 1, better than 19% at Level 6 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.