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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Skojail13 | ||||||||
| 19 | 5 | 4 | +14 | 96, better than 96% at Level 5 | 1.72, better than 99% at Level 5 | |||
| 15 | 9 | 6 | +6 | 85, better than 72% at Level 6 | 1.43, better than 99% at Level 6 | |||
| 15 | 8 | 3 | +7 | 88, better than 86% at Level 5 | 1.41, better than 99% at Level 5 | |||
| 14 | 8 | 4 | +6 | 97, better than 96% at Level 5 | 1.36, better than 99% at Level 5 | |||
| 11 | 11 | 5 | 0 | 79, better than 53% at Level 5 | 0.90, better than 22% at Level 5 | |||
| team_-Bus1nka4 | ||||||||
| 13 | 14 | 1 | -1 | 87, better than 78% at Level 6 | 1.06, better than 63% at Level 6 | |||
| 11 | 16 | 0 | -5 | 54, better than 1% at Level 5 | 0.73, better than 3% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Skojail13 | |||
| 64, better than 57% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 157, better than 96% at Level 6 | 1, better than 22% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 4 |
| -8 |
| 60, better than 3% at Level 5 |
| 0.47, better than 1% at Level 5 |
| 6 | 15 | 3 | -9 | 60, better than 2% at Level 4 | 0.43, better than 1% at Level 4 |
| 4 | 14 | 4 | -10 | 50, better than 1% at Level 5 | 0.38, better than 1% at Level 5 |
| 2 |
| 31, better than 33% at Level 5 | 0, better than 1% at Level 5 | 0 |
| 34, better than 35% at Level 5 | 0, better than 1% at Level 5 | 2 |
| 119, better than 89% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_-Bus1nka4 | |||
|---|---|---|---|
| 26, better than 26% at Level 6 | 0, better than 1% at Level 6 | 5 | |
| 1, better than 16% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 0, better than 1% at Level 5 | 8, better than 86% at Level 5 | 7 | |
| 52, better than 56% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 316, better than 99% at Level 5 | 2, better than 33% at Level 5 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.