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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kisaooo7 | ||||||||
| 21 | 13 | 6 | +8 | 116, better than 98% at Level 9 | 1.57, better than 97% at Level 9 | |||
| 16 | 15 | 5 | +1 | 100, better than 97% at Level 8 | 0.99, better than 37% at Level 8 | |||
| 14 | 15 | 6 | -1 | 70, better than 5% at Level 10 | 0.91, better than 7% at Level 10 | |||
| 12 | 16 | 7 | -4 | 78, better than 38% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 12 | 16 | 1 | -4 | 51, better than 1% at Level 9 | 0.69, better than 1% at Level 9 | |||
| team_M4t3Jj13 | ||||||||
| 23 | 12 | 6 | +11 | 119, better than 99% at Level 10 | 1.81, better than 99% at Level 10 | |||
| 13 | 18 | 5 | -5 | 77 | 0.86 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kisaooo7 | |||
| 54, better than 27% at Level 9 | 5, better than 40% at Level 9 | 8 | |
| 118, better than 70% at Level 8 | 0, better than 1% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 4 |
| -2 |
| 76, better than 26% at Level 9 |
| 0.83, better than 4% at Level 9 |
| 10 | 13 | 5 | -3 | 68, better than 4% at Level 8 | 0.82, better than 3% at Level 8 |
| 13 | 17 | 5 | -4 | 71, better than 7% at Level 9 | 0.75, better than 1% at Level 9 |
| 6 |
| 245, better than 99% at Level 10 | 4, better than 29% at Level 10 | 12 |
| 95, better than 52% at Level 9 | 1, better than 14% at Level 9 | 5 |
| 15, better than 11% at Level 9 | 0, better than 1% at Level 9 | 7 |
| team_M4t3Jj13 | |||
|---|---|---|---|
| 83, better than 40% at Level 10 | 4, better than 29% at Level 10 | 8 | |
| 87 | 5 | 3 | |
| 139, better than 78% at Level 9 | 2, better than 19% at Level 9 | 3 | |
| 68, better than 39% at Level 8 | 2, better than 21% at Level 8 | 7 | |
| 0, better than 1% at Level 9 | 3, better than 25% at Level 9 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.