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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ferzx5 | ||||||||
| 16 | 16 | 2 | 0 | 67, better than 9% at Level 4 | 1.03, better than 73% at Level 4 | |||
| 14 | 14 | 4 | 0 | 91, better than 96% at Level 4 | 0.99, better than 63% at Level 4 | |||
| 14 | 17 | 5 | -3 | 87, better than 91% at Level 4 | 0.89, better than 26% at Level 4 | |||
| 10 | 15 | 5 | -5 | 72, better than 24% at Level 4 | 0.66, better than 1% at Level 4 | |||
| 6 | 16 | 7 | -10 | 46, better than 1% at Level 4 | 0.47, better than 1% at Level 4 | |||
| team_zakiraev13 | ||||||||
| 23 | 13 | 6 | +10 | 135, better than 99% at Level 4 | 1.78, better than 99% at Level 4 | |||
| 19 | 12 | 7 | +7 | 111, better than 99% at Level 4 | 1.57, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ferzx5 | |||
| 20, better than 32% at Level 4 | 2, better than 39% at Level 4 | 2 | |
| 72, better than 68% at Level 4 | 5, better than 67% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 9 |
| +2 |
| 97, better than 96% at Level 5 |
| 1.15, better than 89% at Level 5 |
| 13 | 9 | 2 | +4 | 57, better than 5% at Level 3 | 1.11, better than 93% at Level 3 |
| 8 | 13 | 5 | -5 | 55, better than 1% at Level 5 | 0.63, better than 1% at Level 5 |
| 7 |
| 55, better than 56% at Level 4 | 1, better than 30% at Level 4 | 4 |
| 10, better than 26% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 83, better than 75% at Level 4 | 4, better than 58% at Level 4 | 4 |
| team_zakiraev13 | |||
|---|---|---|---|
| 50, better than 53% at Level 4 | 3, better than 48% at Level 4 | 9 | |
| 230, better than 99% at Level 4 | 1, better than 30% at Level 4 | 2 | |
| 56, better than 49% at Level 5 | 3, better than 41% at Level 5 | 4 | |
| 63, better than 61% at Level 3 | 3, better than 56% at Level 3 | 13 | |
| 41, better than 38% at Level 5 | 2, better than 32% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.