Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ImKucher13 | ||||||||
| 15 | 9 | 4 | +6 | 56, better than 1% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 21 | 16 | 8 | +5 | 87, better than 75% at Level 10 | 1.15, better than 79% at Level 10 | |||
| 19 | 18 | 5 | +1 | 84, better than 63% at Level 10 | 1.06, better than 52% at Level 10 | |||
| 18 | 20 | 7 | -2 | 84, better than 62% at Level 10 | 0.88, better than 7% at Level 10 | |||
| 11 | 15 | 6 | -4 | 57, better than 1% at Level 10 | 0.71, better than 1% at Level 10 | |||
| team_Iyft11 | ||||||||
| 21 | 20 | 6 | +1 | 107, better than 99% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 20 | 18 | 5 | +2 | 80, better than 42% at Level 10 | 1.05, better than 47% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ImKucher13 | |||
| 4, better than 6% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 95, better than 38% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 4 |
| -1 |
| 77, better than 30% at Level 10 |
| 0.99, better than 29% at Level 10 |
| 18 | 19 | 0 | -1 | 67, better than 1% at Level 10 | 0.94, better than 17% at Level 10 |
| 10 | 17 | 6 | -7 | 64, better than 1% at Level 10 | 0.68, better than 1% at Level 10 |
| 19 |
| 116, better than 49% at Level 10 | 0, better than 1% at Level 10 | 4 |
| 24, better than 10% at Level 10 | 8, better than 51% at Level 10 | 14 |
| 39, better than 14% at Level 10 | 7, better than 44% at Level 10 | 18 |
| team_Iyft11 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 4, better than 24% at Level 10 | 7 | |
| 122, better than 52% at Level 10 | 2, better than 15% at Level 10 | 4 | |
| 184, better than 81% at Level 10 | 8, better than 51% at Level 10 | 22 | |
| 34, better than 13% at Level 10 | 9, better than 58% at Level 10 | 12 | |
| 178, better than 79% at Level 10 | 0, better than 1% at Level 10 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.