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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PinguinulZ9 | ||||||||
| 25 | 13 | 10 | +12 | 124, better than 99% at Level 6 | 1.52, better than 99% at Level 6 | |||
| Peace1999–Steam profile of Peace1999 (opens in a new tab) | 21 | 16 | 2 | +5 | 93 | 1.26 | ||
| 14 | 18 | 6 | -4 | 76, better than 70% at Level 3 | 0.89, better than 56% at Level 3 | |||
| 14 | 17 | 2 | -3 | 59, better than 2% at Level 4 | 0.85, better than 18% at Level 4 | |||
| 6 | 19 | 4 | -13 | 46 | 0.37 | |||
| team_OYUNADAHILIZ13 | ||||||||
| 26 | 16 | 5 | +10 | 123 | 1.61 | |||
| 19 | 16 | 4 | +3 | 82, better than 64% at Level 5 | 1.18, better than 93% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PinguinulZ9 | |||
| 214, better than 97% at Level 6 | 9, better than 77% at Level 6 | 13 | |
| Peace1999–Steam profile of Peace1999 (opens in a new tab) | 8 | 2 | 3 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 5 |
| +1 |
| 89, better than 94% at Level 4 |
| 1.11, better than 88% at Level 4 |
| OYUNADAHILIZ–Steam profile of OYUNADAHILIZ (opens in a new tab) | 16 | 17 | 7 | -1 | 82 | 0.90 |
|---|
| 5 | 15 | 2 | -10 | 33, better than 1% at Level 2 | 0.48, better than 3% at Level 2 |
| 94, better than 70% at Level 3 |
| 4, better than 59% at Level 3 |
| 5 |
| 11, better than 25% at Level 4 | 15, better than 98% at Level 4 | 18 |
| 134 | 5 | 6 |
| team_OYUNADAHILIZ13 | |||
|---|---|---|---|
| 65 | 7 | 9 | |
| 8, better than 18% at Level 5 | 6, better than 59% at Level 5 | 8 | |
| 496, better than 99% at Level 4 | 5, better than 59% at Level 4 | 5 | |
| OYUNADAHILIZ–Steam profile of OYUNADAHILIZ (opens in a new tab) | 15 | 3 | 4 |
| 29, better than 37% at Level 2 | 4, better than 57% at Level 2 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.