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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_loierx6667 | ||||||||
| 18 | 17 | 4 | +1 | 105, better than 99% at Level 7 | 1.02, better than 44% at Level 7 | |||
| 15 | 19 | 5 | -4 | 88, better than 82% at Level 7 | 0.84, better than 5% at Level 7 | |||
| 14 | 17 | 3 | -3 | 66, better than 4% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 11 | 16 | 6 | -5 | 63, better than 2% at Level 8 | 0.71, better than 1% at Level 8 | |||
| 8 | 17 | 2 | -9 | 48, better than 3% at Level 2 | 0.57, better than 4% at Level 2 | |||
| team_j0zz13 | ||||||||
| 26 | 13 | 4 | +13 | 101, better than 97% at Level 7 | 1.89, better than 99% at Level 7 | |||
| 19 | 15 | 12 | +4 | 115, better than 99% at Level 5 | 1.49, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_loierx6667 | |||
| 1, better than 10% at Level 7 | 4, better than 40% at Level 7 | 2 | |
| 157, better than 90% at Level 7 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 5 |
| +4 |
| 90, better than 87% at Level 7 |
| 1.20, better than 91% at Level 7 |
| 14 | 14 | 7 | 0 | 86, better than 72% at Level 6 | 1.06, better than 65% at Level 6 |
| 11 | 13 | 5 | -2 | 59, better than 1% at Level 7 | 0.92, better than 16% at Level 7 |
| 6 |
| 144, better than 83% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 175, better than 92% at Level 8 | 8, better than 69% at Level 8 | 6 |
| 147, better than 95% at Level 2 | 4, better than 60% at Level 2 | 3 |
| team_j0zz13 | |||
|---|---|---|---|
| 29, better than 22% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 232, better than 99% at Level 5 | 6, better than 64% at Level 5 | 8 | |
| 1, better than 10% at Level 7 | 4, better than 40% at Level 7 | 8 | |
| 0, better than 1% at Level 6 | 4, better than 43% at Level 6 | 12 | |
| 85, better than 55% at Level 7 | 9, better than 79% at Level 7 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.