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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JNMS10 | ||||||||
| 22 | 17 | 4 | +5 | 110, better than 99% at Level 8 | 1.34, better than 97% at Level 8 | |||
| 19 | 18 | 11 | +1 | 116, better than 99% at Level 6 | 1.15, better than 83% at Level 6 | |||
| 13 | 15 | 5 | -2 | 56, better than 1% at Level 7 | 0.93, better than 19% at Level 7 | |||
| 11 | 15 | 7 | -4 | 62, better than 3% at Level 6 | 0.73, better than 2% at Level 6 | |||
| 7 | 17 | 2 | -10 | 37, better than 1% at Level 5 | 0.49, better than 1% at Level 5 | |||
| team_anqarali013 | ||||||||
| 20 | 12 | 6 | +8 | 99, better than 97% at Level 5 | 1.29, better than 97% at Level 5 | |||
| 20 | 16 | 4 | +4 | 91, better than 92% at Level 6 | 1.23, better than 93% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JNMS10 | |||
| 15, better than 13% at Level 8 | 6, better than 46% at Level 8 | 6 | |
| 133, better than 77% at Level 6 | 14, better than 94% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 3 |
| +3 |
| 78, better than 38% at Level 9 |
| 1.14, better than 81% at Level 9 |
| 15 | 15 | 2 | 0 | 57, better than 1% at Level 5 | 1.01, better than 57% at Level 5 |
| 11 | 16 | 8 | -5 | 65, better than 4% at Level 6 | 0.77, better than 3% at Level 6 |
| 16 |
| 105, better than 59% at Level 7 | 10, better than 77% at Level 7 | 9 |
| 62, better than 39% at Level 6 | 8, better than 68% at Level 6 | 12 |
| 5, better than 17% at Level 5 | 10, better than 83% at Level 5 | 10 |
| team_anqarali013 | |||
|---|---|---|---|
| 72, better than 49% at Level 5 | 6, better than 57% at Level 5 | 15 | |
| 137, better than 78% at Level 6 | 13, better than 92% at Level 6 | 25 | |
| 154, better than 75% at Level 9 | 7, better than 50% at Level 9 | 12 | |
| 37, better than 31% at Level 5 | 16, better than 97% at Level 5 | 25 | |
| 0, better than 1% at Level 6 | 6, better than 54% at Level 6 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.