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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JNMS10 | ||||||||
| 22 | 17 | 4 | +5 | 110, better than 99% at Level 8 | 1.34, better than 97% at Level 8 | |||
| 19 | 18 | 11 | +1 | 116, better than 99% at Level 6 | 1.15, better than 83% at Level 6 | |||
| 13 | 15 | 5 | -2 | 56, better than 1% at Level 7 | 0.93, better than 19% at Level 7 | |||
| 11 | 15 | 7 | -4 | 62, better than 3% at Level 6 | 0.73, better than 2% at Level 6 | |||
| 7 | 17 | 2 | -10 | 37, better than 1% at Level 5 | 0.49, better than 1% at Level 5 | |||
| team_anqarali013 | ||||||||
| 20 | 12 | 6 | +8 | 99, better than 97% at Level 5 | 1.29, better than 97% at Level 5 | |||
| 20 | 16 | 4 | +4 | 91, better than 92% at Level 6 | 1.23, better than 93% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JNMS10 | |||
| 15, better than 12% at Level 8 | 6, better than 44% at Level 8 | 6 | |
| 133, better than 76% at Level 6 | 14, better than 92% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 13 |
| 3 |
| +3 |
| 78, better than 38% at Level 9 |
| 1.14, better than 81% at Level 9 |
| 15 | 15 | 2 | 0 | 57, better than 1% at Level 5 | 1.01, better than 57% at Level 5 |
| 11 | 16 | 8 | -5 | 65, better than 4% at Level 6 | 0.77, better than 3% at Level 6 |
| 16 |
| 105, better than 58% at Level 7 | 10, better than 74% at Level 7 | 9 |
| 62, better than 38% at Level 6 | 8, better than 65% at Level 6 | 12 |
| 5, better than 16% at Level 5 | 10, better than 79% at Level 5 | 10 |
| team_anqarali013 | |||
|---|---|---|---|
| 72, better than 48% at Level 5 | 6, better than 55% at Level 5 | 15 | |
| 137, better than 77% at Level 6 | 13, better than 89% at Level 6 | 25 | |
| 154, better than 74% at Level 9 | 7, better than 47% at Level 9 | 12 | |
| 37, better than 30% at Level 5 | 16, better than 96% at Level 5 | 25 | |
| 0, better than 1% at Level 6 | 6, better than 51% at Level 6 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.