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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cap0-110 | ||||||||
| 26 | 20 | 7 | +6 | 117, better than 98% at Level 9 | 1.43, better than 96% at Level 9 | |||
| 20 | 17 | 5 | +3 | 97, better than 95% at Level 9 | 1.17, better than 85% at Level 9 | |||
| 17 | 16 | 1 | +1 | 68, better than 4% at Level 9 | 0.97, better than 27% at Level 9 | |||
| 12 | 17 | 6 | -5 | 66, better than 3% at Level 8 | 0.70, better than 1% at Level 8 | |||
| 10 | 18 | 6 | -8 | 59, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| team_21QweRez13 | ||||||||
| 24 | 16 | 4 | +8 | 97, better than 95% at Level 9 | 1.50, better than 97% at Level 9 | |||
| 16 | 17 | 4 | -1 | 69, better than 4% at Level 9 | 1.00, better than 38% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cap0-110 | |||
| 190, better than 88% at Level 9 | 11, better than 77% at Level 9 | 13 | |
| 58, better than 25% at Level 9 | 12, better than 82% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 18 |
| 4 |
| +1 |
| 102, better than 98% at Level 8 |
| 0.99, better than 39% at Level 8 |
| 15 | 16 | 10 | -1 | 78, better than 30% at Level 10 | 0.95, better than 15% at Level 10 |
| 14 | 18 | 8 | -4 | 74, better than 16% at Level 9 | 0.76, better than 1% at Level 9 |
| 16 |
| 46, better than 20% at Level 9 | 9, better than 64% at Level 9 | 12 |
| 135, better than 70% at Level 8 | 10, better than 74% at Level 8 | 13 |
| 14, better than 10% at Level 9 | 7, better than 50% at Level 9 | 8 |
| team_21QweRez13 | |||
|---|---|---|---|
| 101, better than 48% at Level 9 | 9, better than 64% at Level 9 | 14 | |
| 215, better than 94% at Level 9 | 16, better than 95% at Level 9 | 21 | |
| 144, better than 74% at Level 8 | 4, better than 32% at Level 8 | 11 | |
| 38, better than 15% at Level 10 | 14, better than 89% at Level 10 | 9 | |
| 87, better than 40% at Level 9 | 5, better than 35% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.