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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cap0-110 | ||||||||
| 26 | 20 | 7 | +6 | 117, better than 98% at Level 9 | 1.43, better than 96% at Level 9 | |||
| 20 | 17 | 5 | +3 | 97, better than 95% at Level 9 | 1.17, better than 85% at Level 9 | |||
| 17 | 16 | 1 | +1 | 68, better than 4% at Level 9 | 0.97, better than 27% at Level 9 | |||
| 12 | 17 | 6 | -5 | 66, better than 3% at Level 8 | 0.70, better than 1% at Level 8 | |||
| 10 | 18 | 6 | -8 | 59, better than 1% at Level 9 | 0.57, better than 1% at Level 9 | |||
| team_21QweRez13 | ||||||||
| 24 | 16 | 4 | +8 | 97, better than 95% at Level 9 | 1.50, better than 97% at Level 9 | |||
| 16 | 17 | 4 | -1 | 69, better than 4% at Level 9 | 1.00, better than 38% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cap0-110 | |||
| 190, better than 87% at Level 9 | 11, better than 73% at Level 9 | 13 | |
| 58, better than 24% at Level 9 | 12, better than 79% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 18 |
| 4 |
| +1 |
| 102, better than 98% at Level 8 |
| 0.99, better than 39% at Level 8 |
| 15 | 16 | 10 | -1 | 78, better than 30% at Level 10 | 0.95, better than 15% at Level 10 |
| 14 | 18 | 8 | -4 | 74, better than 16% at Level 9 | 0.76, better than 1% at Level 9 |
| 16 |
| 46, better than 19% at Level 9 | 9, better than 61% at Level 9 | 12 |
| 135, better than 69% at Level 8 | 10, better than 71% at Level 8 | 13 |
| 14, better than 9% at Level 9 | 7, better than 47% at Level 9 | 8 |
| team_21QweRez13 | |||
|---|---|---|---|
| 101, better than 46% at Level 9 | 9, better than 61% at Level 9 | 14 | |
| 215, better than 93% at Level 9 | 16, better than 93% at Level 9 | 21 | |
| 144, better than 73% at Level 8 | 4, better than 31% at Level 8 | 11 | |
| 38, better than 14% at Level 10 | 14, better than 85% at Level 10 | 9 | |
| 87, better than 39% at Level 9 | 5, better than 34% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.