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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_IcanD0iT13 | ||||||||
| 22 | 15 | 3 | +7 | 110, better than 99% at Level 7 | 1.50, better than 99% at Level 7 | |||
| 18 | 13 | 5 | +5 | 104, better than 99% at Level 8 | 1.27, better than 96% at Level 8 | |||
| 13 | 11 | 10 | +2 | 75, better than 20% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 15 | 12 | 3 | +3 | 64, better than 2% at Level 8 | 1.10, better than 76% at Level 8 | |||
| 14 | 13 | 3 | +1 | 84, better than 59% at Level 7 | 0.99, better than 35% at Level 7 | |||
| team_ReeapeX7 | ||||||||
| 16 | 16 | 2 | 0 | 80, better than 45% at Level 8 | 1.06, better than 65% at Level 8 | |||
| 15 | 16 | 5 | -1 | 73, better than 14% at Level 7 | 0.94, better than 19% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_IcanD0iT13 | |||
| 49, better than 31% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 142, better than 81% at Level 8 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 3 |
| -5 |
| 68, better than 4% at Level 8 |
| 0.71, better than 1% at Level 8 |
| 11 | 17 | 6 | -6 | 80, better than 37% at Level 7 | 0.70, better than 2% at Level 7 |
| 9 | 17 | 4 | -8 | 61, better than 1% at Level 7 | 0.53, better than 1% at Level 7 |
| 10 |
| 201, better than 96% at Level 8 | 8, better than 67% at Level 8 | 12 |
| 69, better than 39% at Level 8 | 6, better than 51% at Level 8 | 9 |
| 122, better than 75% at Level 7 | 1, better than 19% at Level 7 | 2 |
| team_ReeapeX7 | |||
|---|---|---|---|
| 83, better than 48% at Level 8 | 0, better than 1% at Level 8 | 5 | |
| 43, better than 28% at Level 7 | 8, better than 70% at Level 7 | 22 | |
| 0, better than 1% at Level 8 | 4, better than 36% at Level 8 | 5 | |
| 116, better than 72% at Level 7 | 2, better than 25% at Level 7 | 3 | |
| 42, better than 27% at Level 7 | 4, better than 39% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.