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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_IcanD0iT13 | ||||||||
| 22 | 15 | 3 | +7 | 110, better than 99% at Level 7 | 1.50, better than 99% at Level 7 | |||
| 18 | 13 | 5 | +5 | 104, better than 99% at Level 8 | 1.27, better than 96% at Level 8 | |||
| 13 | 11 | 10 | +2 | 75, better than 20% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 15 | 12 | 3 | +3 | 64, better than 2% at Level 8 | 1.10, better than 76% at Level 8 | |||
| 14 | 13 | 3 | +1 | 84, better than 59% at Level 7 | 0.99, better than 35% at Level 7 | |||
| team_ReeapeX7 | ||||||||
| 16 | 16 | 2 | 0 | 80, better than 45% at Level 8 | 1.06, better than 65% at Level 8 | |||
| 15 | 16 | 5 | -1 | 73, better than 14% at Level 7 | 0.94, better than 19% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_IcanD0iT13 | |||
| 49, better than 32% at Level 7 | 0, better than 1% at Level 7 | 2 | |
| 142, better than 82% at Level 8 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 18 |
| 3 |
| -5 |
| 68, better than 4% at Level 8 |
| 0.71, better than 1% at Level 8 |
| 11 | 17 | 6 | -6 | 80, better than 37% at Level 7 | 0.70, better than 2% at Level 7 |
| 9 | 17 | 4 | -8 | 61, better than 1% at Level 7 | 0.53, better than 1% at Level 7 |
| 10 |
| 201, better than 96% at Level 8 | 8, better than 69% at Level 8 | 12 |
| 69, better than 40% at Level 8 | 6, better than 53% at Level 8 | 9 |
| 122, better than 76% at Level 7 | 1, better than 18% at Level 7 | 2 |
| team_ReeapeX7 | |||
|---|---|---|---|
| 83, better than 49% at Level 8 | 0, better than 1% at Level 8 | 5 | |
| 43, better than 29% at Level 7 | 8, better than 72% at Level 7 | 22 | |
| 0, better than 1% at Level 8 | 4, better than 36% at Level 8 | 5 | |
| 116, better than 73% at Level 7 | 2, better than 24% at Level 7 | 3 | |
| 42, better than 28% at Level 7 | 4, better than 40% at Level 7 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.