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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FuoSy8 | ||||||||
| 20 | 15 | 4 | +5 | 83, better than 58% at Level 6 | 1.28, better than 96% at Level 6 | |||
| 18 | 16 | 4 | +2 | 105, better than 98% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 13 | 16 | 4 | -3 | 68, better than 6% at Level 7 | 0.79, better than 4% at Level 7 | |||
| 13 | 17 | 6 | -4 | 71, better than 7% at Level 10 | 0.73, better than 1% at Level 10 | |||
| 7 | 19 | 6 | -12 | 45, better than 1% at Level 6 | 0.44, better than 1% at Level 6 | |||
| team_Edu_Armani13 | ||||||||
| 23 | 12 | 7 | +11 | 120, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 19 | 13 | 3 | +6 | 96, better than 93% at Level 10 | 1.32, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FuoSy8 | |||
| 0, better than 1% at Level 6 | 14, better than 96% at Level 6 | 19 | |
| 53, better than 22% at Level 10 | 2, better than 16% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 4 |
| +4 |
| 92, better than 93% at Level 6 |
| 1.21, better than 92% at Level 6 |
| 11 | 14 | 5 | -3 | 61, better than 1% at Level 8 | 0.77, better than 1% at Level 8 |
| 12 | 18 | 4 | -6 | 57, better than 2% at Level 6 | 0.65, better than 1% at Level 6 |
| 5 |
| 0, better than 1% at Level 7 | 6, better than 54% at Level 7 | 6 |
| 82, better than 37% at Level 10 | 2, better than 16% at Level 10 | 3 |
| 0, better than 1% at Level 6 | 1, better than 20% at Level 6 | 3 |
| team_Edu_Armani13 | |||
|---|---|---|---|
| 496, better than 99% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 128, better than 65% at Level 10 | 1, better than 11% at Level 10 | 2 | |
| 108, better than 70% at Level 6 | 2, better than 27% at Level 6 | 3 | |
| 228, better than 98% at Level 8 | 2, better than 21% at Level 8 | 8 | |
| 104, better than 68% at Level 6 | 6, better than 58% at Level 6 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.