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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FuoSy8 | ||||||||
| 20 | 15 | 4 | +5 | 83, better than 58% at Level 6 | 1.28, better than 96% at Level 6 | |||
| 18 | 16 | 4 | +2 | 105, better than 98% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 13 | 16 | 4 | -3 | 68, better than 6% at Level 7 | 0.79, better than 4% at Level 7 | |||
| 13 | 17 | 6 | -4 | 71, better than 7% at Level 10 | 0.73, better than 1% at Level 10 | |||
| 7 | 19 | 6 | -12 | 45, better than 1% at Level 6 | 0.44, better than 1% at Level 6 | |||
| team_Edu_Armani13 | ||||||||
| 23 | 12 | 7 | +11 | 120, better than 99% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 19 | 13 | 3 | +6 | 96, better than 93% at Level 10 | 1.32, better than 95% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FuoSy8 | |||
| 0, better than 1% at Level 6 | 14, better than 95% at Level 6 | 19 | |
| 53, better than 21% at Level 10 | 2, better than 17% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 14 |
| 4 |
| +4 |
| 92, better than 93% at Level 6 |
| 1.21, better than 92% at Level 6 |
| 11 | 14 | 5 | -3 | 61, better than 1% at Level 8 | 0.77, better than 1% at Level 8 |
| 12 | 18 | 4 | -6 | 57, better than 2% at Level 6 | 0.65, better than 1% at Level 6 |
| 5 |
| 0, better than 1% at Level 7 | 6, better than 53% at Level 7 | 6 |
| 82, better than 36% at Level 10 | 2, better than 17% at Level 10 | 3 |
| 0, better than 1% at Level 6 | 1, better than 22% at Level 6 | 3 |
| team_Edu_Armani13 | |||
|---|---|---|---|
| 496, better than 99% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 128, better than 63% at Level 10 | 1, better than 13% at Level 10 | 2 | |
| 108, better than 69% at Level 6 | 2, better than 28% at Level 6 | 3 | |
| 228, better than 97% at Level 8 | 2, better than 22% at Level 8 | 8 | |
| 104, better than 67% at Level 6 | 6, better than 56% at Level 6 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.